Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have a curve with 5 clusters attached, and these clusters I wanna contraint to 5 vertices, one per cluster, on a polysurface which should result in...
Thread by: caligraphics Subscribe
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caligraphics 07-11-2003|02:19 PM
Replies: 1
Views: 4,882
Hi everyone, I have a question on keyframes...in my scene I am going to have two characters, and I'm near done rigging the first as well as that the...
Thread by: CyberAL Subscribe
Views: 2,099
CyberAL
by CyberAL
06-11-2003|11:30 PM
Replies: 6
Views: 2,099
hi, I'm animating my t. rex, and I'm using the technique demonstrated in the Maya character animation book, group the ik handles in the feet to add...
Thread by: PilotLtKettch Subscribe
Views: 2,045
PilotLtKettch
by Kurt
06-11-2003|04:34 PM
Replies: 4
Views: 2,045
I have an animation set up of a mobile phone that opens and then rings etc etc. Anyway I feel that the animation is too quick. All the action...
Thread by: slickrenderer Subscribe
Views: 9,676
slickrenderer 05-11-2003|09:33 PM
Replies: 3
Views: 9,676
:confused: I modeled a gun. I would like to animate it morphing into a gun from something like a sphere. I have tried to do this already using...
Thread by: dligocki Subscribe
Views: 1,365
dligocki 05-11-2003|06:33 PM
Replies: 0
Views: 1,365
When I am making playblasts of my animations, I am able to do it succesfully the first time but the second (and every other time) it only renders the...
Thread by: howardporter Subscribe
Views: 2,801
howardporter 03-11-2003|04:35 PM
Replies: 7
Views: 2,801
Hello, I'm trying to connect my hi-rez character to my low-rez character. I know i have to connect the in mesh of one to the out mesh of the...
Thread by: grunze Subscribe
Views: 1,392
grunze
by Witchy
02-11-2003|12:21 AM
Replies: 1
Views: 1,392
Hi. I have a rather urgent problem with a character that I'm rigging: I have the model in a separate scene, that is refferenced into the...
Thread by: Nenox Subscribe
Views: 1,838
Nenox
by Chris_H
01-11-2003|11:10 PM
Replies: 2
Views: 1,838
hi... i was trying to make animation of car moving along a road..i have done it but the problem is..it doesnt looks real :mad: it looks like the...
Thread by: bytes Subscribe
Views: 1,489
bytes
by bytes
01-11-2003|06:35 PM
Replies: 2
Views: 1,489
I am trying to figure out a good way to rig a gun holster. The holster goes to the mid section of his thigh. I would love to make it move when his...
Thread by: theaps Subscribe
Views: 2,109
theaps
by theaps
01-11-2003|05:17 PM
Replies: 2
Views: 2,109
I am not sure how one can do this so I thought I'd ask! Thing is I have noticed that when most people do blend shape they have modeled the head of...
Thread by: gazzamataz Subscribe
Views: 3,351
gazzamataz 30-10-2003|10:36 AM
Replies: 2
Views: 3,351
Ok here's the problem: When I want to create a clip in the trax editor and transfer the animation to another character with the same attributes in...
Thread by: patrickm Subscribe
Views: 1,917
patrickm 28-10-2003|11:55 PM
Replies: 1
Views: 1,917
I have a crab leg I need to duplicate and rotate a little to make the 6 leggs of a Blue Crab. I have the one leg finished, with it's skeleton, and an...
Thread by: Exdaix Subscribe
Views: 1,455
Exdaix
by Exdaix
28-10-2003|08:59 PM
Replies: 2
Views: 1,455
I realize that video uses 30 fps, how do I go about changing to that in maya (i believe the default is 25) also will my animation be retimed if it...
Thread by: howardporter Subscribe
Views: 2,513
howardporter 28-10-2003|06:24 PM
Replies: 3
Views: 2,513
Helo everyone! So far i have been modelling and now I would like to try myself at animating. I have searched for tutorials and there are lots of...
Thread by: Sil-Valeor Subscribe
Views: 1,629
Sil-Valeor 28-10-2003|01:03 AM
Replies: 1
Views: 1,629
Hi People. A simple question about blendshapes. When rigging a character I have always been advised to delete my blendShape targets before...
Thread by: Nenox Subscribe
Views: 3,272
Nenox 24-10-2003|06:58 PM
Replies: 4
Views: 3,272
anyone know how to make animated cigarette smoke?
Thread by: Jwynne Subscribe
Views: 4,362
Jwynne 24-10-2003|06:50 PM
Replies: 2
Views: 4,362
I've created a character with "fur" hair and need to reference it into several scenes. Referencing him in seems to work just fine, but the fur...
Thread by: jsimpson Subscribe
Views: 1,461
jsimpson 23-10-2003|02:48 PM
Replies: 0
Views: 1,461
How would i go about moving an entire character already rigged? I know in max it was done quite easily. I could have grouped the leg, arm, and root...
Thread by: strytus Subscribe
Views: 1,595
strytus 23-10-2003|02:46 PM
Replies: 4
Views: 1,595
I'm having difficulty trying to successfully set up a flow path object. In a nutshell, I have a simple piece of geometry (an arrow) that I need to...
Thread by: mcbain Subscribe
Views: 4,923
mcbain
by mcbain
21-10-2003|05:23 AM
Replies: 5
Views: 4,923
hello.... i was wondering if i could get some help on an animation short that i'm working on. Basically i have a character and am currently working...
Thread by: strytus Subscribe
Views: 5,018
skyzeyez 19-10-2003|05:22 PM
Replies: 4
Views: 5,018
Hi all. I'm trying to Duplicate polygons that are grouped together in a Group. The polygons are a single mesh character, teeth and tongue. The...
Thread by: jpaton Subscribe
Views: 1,682
jpaton
by jpaton
18-10-2003|08:14 PM
Replies: 2
Views: 1,682
#1. i have a head already skinned (smooth binding) with a rotating jaw bone. #2. Then i aslo have a body already skinned. (smooth binding also) ...
Thread by: strytus Subscribe
Views: 3,514
strytus
by strytus
15-10-2003|04:28 AM
Replies: 3
Views: 3,514
Well again just experamenting with Ik Joe. Starting to get used to the way hes is rigged... Still dont like some things.
Thread by: Kurt Subscribe
Views: 1,851
Kurt 14-10-2003|09:53 PM
Replies: 5
Views: 1,851
Hi guys. I'm rigging a character, and things aren't looking good. I wonder if anybody could tell me where I could find Melvin's skeleton. I have...
Thread by: Edmart Subscribe
Views: 1,829
Edmart
by Edmart
10-10-2003|10:24 AM
Replies: 2
Views: 1,829
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