Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
OK wise ones here's a question for you. I am working on some animation cycles which require identictal keyframes at the start and the end of the...
Thread by: gazzamataz Subscribe
Views: 11,183
gazzamataz 07-10-2003|09:03 AM
Replies: 9
Views: 11,183
Alrighty. Read my book, read some tutorials, am about to pull out what hair I have left (no, Witch, I'm not already bald, you mean thing). First...
Thread by: Nataliia Subscribe
Views: 3,174
Nataliia 04-10-2003|05:57 PM
Replies: 4
Views: 3,174
Hi all, I was wondering if anyone new where I could get my hands on some decent Maya Live tutorials.... The only one that I can find is the one in...
Thread by: catalytic Subscribe
Views: 2,441
catalytic
by Emo
30-09-2003|01:48 AM
Replies: 2
Views: 2,441
Er... straightforward question really, but I was wondering which flavour to use for a games character. In me book it shows soft binding but I always...
Thread by: gazzamataz Subscribe
Views: 2,439
gazzamataz 25-09-2003|12:42 PM
Replies: 5
Views: 2,439
I made a EP curve and wanted to attach a space ship to it and have it go along the curve rotating and spinning.When i attach to motion path my...
Thread by: foxhound Subscribe
Views: 1,478
foxhound 20-09-2003|04:32 AM
Replies: 2
Views: 1,478
was wondering if anyone knew of a tut on the way they did the camera animation on this tut. havn't been able to find one and everytime someone...
Thread by: djackson362 Subscribe
Views: 1,314
djackson362 17-09-2003|06:32 PM
Replies: 0
Views: 1,314
autocolliding muscle... dont you hate when you flex the arm/leg of a character to the point that the skin overlaps itself? i saw a tut about it...
Thread by: dragonfx Subscribe
Views: 1,554
dragonfx 17-09-2003|03:29 PM
Replies: 2
Views: 1,554
im aiming for that look, modeling em is simple, yet im clueless on how to animate them so that they look still in tension on each step the character...
Thread by: dragonfx Subscribe
Views: 1,500
dragonfx 17-09-2003|08:38 AM
Replies: 0
Views: 1,500
Sorry if this is a repost. I took a look but didnt see this topic. Anyone know how to animate a Multipatch nurbs object without it falling apart?
Thread by: iron_tick Subscribe
Views: 1,428
iron_tick 15-09-2003|09:09 PM
Replies: 2
Views: 1,428
Hello! I just watched Kurt's tutorial (which is great by the way!) and built a walk-cycle similar to his. Now how can I make him move? My idea...
Thread by: dvdmaster Subscribe
Views: 2,799
dvdmaster
by Alan
25-08-2003|04:41 PM
Replies: 3
Views: 2,799
Hey, has anyone successfully implemented or attempted to duplicate the cool animated instruments that Wayne Lytle (http://www.animusic.com) uses in...
Thread by: sjurick Subscribe
Views: 2,036
sjurick
by drknow
24-08-2003|11:10 PM
Replies: 2
Views: 2,036
O.K. So I rigged my character using the rig out of the 'Character Rigging & Animation' book. Now I want to get my character to pick up a glass from a...
Thread by: gazzamataz Subscribe
Views: 4,883
polymer
by polymer
24-08-2003|07:08 PM
Replies: 6
Views: 4,883
Just browsing the net and found this little tutorial or rather walk cycle break down. Pretty simple to understand, worth a look. ...
Thread by: doodle Subscribe
Views: 1,398
doodle
by drknow
17-08-2003|12:36 AM
Replies: 1
Views: 1,398
Help.... I made this walk cycle last week.... It was my 1st animation... http://www.craigcrane.com/3Dworld/walk_web.wmv And I now want to import...
Thread by: doublecee Subscribe
Views: 4,356
doublecee
by Kurt
16-08-2003|03:25 PM
Replies: 10
Views: 4,356
hello everyone... i'm making an animated short that deals with a lot of facial and body animation. I was wondering if anyone had an good ideas of...
Thread by: strytus Subscribe
Views: 1,423
strytus
by Kurt
13-08-2003|05:23 PM
Replies: 3
Views: 1,423
Was bored.....
Thread by: Kurt Subscribe
Views: 1,454
Kurt 10-08-2003|04:54 PM
Replies: 3
Views: 1,454
Im maknig a flag out of softbodies and wanted too know how to make the left side of the flag stay stiff, while the rest of the flag waves.I tried to...
Thread by: foxhound Subscribe
Views: 2,382
foxhound 10-08-2003|04:42 AM
Replies: 12
Views: 2,382
yup... how would u animate a fish? i need to recreate a realistic movement of fish. maybe u know some good tutorials? v.
Thread by: vertiis Subscribe
Views: 2,257
vertiis
by drknow
10-08-2003|12:27 AM
Replies: 6
Views: 2,257
hey does any one know how to fix this problem.
Thread by: NERDboy Subscribe
Views: 1,329
NERDboy
by NERDboy
06-08-2003|01:17 AM
Replies: 2
Views: 1,329
Hello, I'd like to create different walk cycles for my character.. What is the proper way to do this? Should I use the visor? Should i make...
Thread by: grunze Subscribe
Views: 1,811
grunze
by Kurt
04-08-2003|01:30 AM
Replies: 3
Views: 1,811
Can someone please tell me how to go about making a poll of molten metal...? Err and remember I am new...(But I do have a cool shader ready) :) so...
Thread by: Scraggy_Dogg Subscribe
Views: 5,191
Scraggy_Dogg 01-08-2003|09:34 PM
Replies: 15
Views: 5,191
have a question on how to keyframe without the transition to the next frame like on color from blue to red just doesn't go straight to the red. and...
Thread by: djackson362 Subscribe
Views: 2,320
djackson362 01-08-2003|06:00 PM
Replies: 3
Views: 2,320
Hi all, I have created my first legit walk cycle (yey!!!!!!) but my question is how can i take that walk cycle and composite it so that i...
Thread by: tucktown2 Subscribe
Views: 1,726
tucktown2 01-08-2003|05:35 PM
Replies: 5
Views: 1,726
I have my model all ready and the skeleton is all done my one big problem is when i go to get a bend in the knee i use the main bone and it makes the...
Thread by: tucktown2 Subscribe
Views: 1,716
tucktown2 27-07-2003|07:36 PM
Replies: 6
Views: 1,716
O.K. I have a character that I have converted successfully to Maya (Alf) I rigged him up and did a walk cycle for the little bleeder. I noticed...
Thread by: gazzamataz Subscribe
Views: 2,821
gazzamataz 25-07-2003|01:04 PM
Replies: 6
Views: 2,821
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