Digital humans the art of the digital double
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Hey I know the basics of particles and all that stuff but there is one thing I'm not sure how to do. How do I make the particles only start...
Thread by: Mr_Ridd Subscribe
Views: 1,718
Mr_Ridd
by Dann
23-08-2004|03:10 PM
Replies: 3
Views: 1,718
Hey How do I make a soft body collide with a passive rigid body. It works fine if they are both rigid bodies? Thanks
Thread by: Mr_Ridd Subscribe
Views: 1,498
Mr_Ridd
by Mr_Ridd
23-08-2004|08:39 AM
Replies: 0
Views: 1,498
Hi, I have an island, and I have an ocean around it. I made the ocean with that ocean shader thing. I'm now trying to make waves that hit the...
Thread by: Gun-Kata Subscribe
Views: 1,699
Gun-Kata 19-08-2004|07:38 PM
Replies: 1
Views: 1,699
hi everyone, i'm looking for some help with regards to active and passive bodies. the sequence goes as such, i wanted a ball falling every 48 frames...
Thread by: conceptual Subscribe
Views: 2,298
conceptual 10-08-2004|07:13 PM
Replies: 0
Views: 2,298
I've got a question for once. :) Is there a way to control the orientation of sprite particles so that they are not just camera-facing? ...
Thread by: mtmckinley Subscribe
Views: 4,979
mtmckinley 07-08-2004|02:57 PM
Replies: 8
Views: 4,979
Hi @ll! Well, I never used fluiddynamics before and now I hav a problem: I wanna have a cloudy sky (no big deal. THX for the examples :cool: )...
Thread by: mickna Subscribe
Views: 1,864
mickna
by mickna
04-08-2004|07:13 PM
Replies: 2
Views: 1,864
http://www.philsky.net/home/fly/snap2.jpg create a emitter,set particle render type to multstreak.create a ramp in rgbpp. but the color, I...
Thread by: flyman Subscribe
Views: 1,778
flyman
by Dann
26-07-2004|07:23 PM
Replies: 2
Views: 1,778
Hello, I'm hoping some one can help me with this project. I am currently working on building a wave that will continue to grow, heading toward the...
Thread by: DaRaVEn3D Subscribe
Views: 1,982
DaRaVEn3D
by Dann
26-07-2004|07:22 PM
Replies: 1
Views: 1,982
I have a rigid body simulation and I've managed to bake all simulations except for the spring constraint simulation. I keep getting an error...
Thread by: andrehines Subscribe
Views: 1,729
andrehines 26-07-2004|05:50 PM
Replies: 0
Views: 1,729
hi, I'm newcomer here. I have some problme regarding my recent character animation. My subject is cactus with thorns. Now i wan to animate the...
Thread by: allien Subscribe
Views: 2,074
allien
by Alan
26-07-2004|09:03 AM
Replies: 1
Views: 2,074
OK, this is a tricky one. (at least for me it is). I have this rain falling in a canyon and the camera is a crane shot. Now the canyon is...
Thread by: Dann Subscribe
Views: 3,277
Dann
by Alan
19-07-2004|12:52 PM
Replies: 9
Views: 3,277
Has anyone tried/done squibs before on organic and non-organic surfaces/substances.
Thread by: Vampus
Views: 2,157
Vampus
by Vampus
15-07-2004|06:11 AM
Replies: 4
Views: 2,157
I am trying to figure out how to break down a brick wall. So far I have been using maya's shatter, in conjuction with rigid body collisions. I have...
Thread by: andrehines Subscribe
Views: 4,123
andrehines 13-07-2004|09:10 PM
Replies: 4
Views: 4,123
Hi again, OK I am looking at making a candle flame to put on the table in that Graveyard scene I did (It's in the WIP Forum)...
Thread by: Scraggy_dog Subscribe
Views: 4,717
Scraggy_dog 07-07-2004|10:03 PM
Replies: 5
Views: 4,717
hi guys, i need to make a rolling cloud effect very similar to the ones in the background in this animation. not the actual tornado. although come...
Thread by: Binabik Subscribe
Views: 2,734
Binabik
by Alan
01-07-2004|12:04 PM
Replies: 2
Views: 2,734
Hi, Is there an easy way to make 'rain' and puddles, (and the rings) caused by them,in Maya 6 ? I'm not that good yet with Maya but...
Thread by: Scraggy_dog Subscribe
Views: 2,565
Scraggy_dog 29-06-2004|12:37 PM
Replies: 4
Views: 2,565
Hi At first: i´m not from England/USA so please excuse my bad english. Here´s what i want to do:: the scene: the bad guy comes, takes his pistol...
Thread by: schmidte Subscribe
Views: 3,463
schmidte
by Dann
22-06-2004|04:08 PM
Replies: 4
Views: 3,463
float $nz = 3* noise (nurbsPlane1ParticleShape.position*.1 + time); nurbsPlane1ParticleShape.position = nurbsPlane1ParticleShape.position0 +...
Thread by: Gun-Kata Subscribe
Views: 3,608
mind_raper 21-06-2004|07:06 AM
Replies: 5
Views: 3,608
I would like to know if someone can explain or direct me to a tutorial on creating a hologram effects like the one used in Final Fantasy and Minority...
Thread by: gstapleton Subscribe
Views: 4,624
gstapleton 16-06-2004|10:24 PM
Replies: 2
Views: 4,624
Ok, I don't know what I'm doing wrong, but every time I try to cache a simulation the playback always invariably ends up having frames where all the...
Thread by: Gun-Kata Subscribe
Views: 1,676
Gun-Kata 13-06-2004|09:57 PM
Replies: 0
Views: 1,676
Hi! http://www.realitydiluted.com/mirrors/reality.sgi.com/mwatt_tor/galaxies.html Upon this article (not really a tutorial) I want to create a...
Thread by: Markuz Subscribe
Views: 2,559
Markuz
by Markuz
10-06-2004|02:35 PM
Replies: 2
Views: 2,559
I made a animation image sequence,and use sprite wizard pasted them to the sprites,but when I hadrware render the sprites, the image looks so...
Thread by: flyman Subscribe
Views: 2,383
flyman
by flyman
08-06-2004|12:41 AM
Replies: 2
Views: 2,383
Does any one have suggestions to get a fairly real looking lightning effect. I am currently using Paint Effects and I have the lightning looking...
Thread by: Shayder Subscribe
Views: 2,180
Shayder
by Shayder
27-05-2004|06:12 PM
Replies: 0
Views: 2,180
en,I use Hardware rendered the particles ,from fire.001.iff to fire.200.iff,(the alpha source choice hardware alpha) and I use vegas4.0 compose...
Thread by: flyman Subscribe
Views: 2,198
flyman
by flyman
27-05-2004|02:02 AM
Replies: 5
Views: 2,198
hope u find this information usefull ...
Thread by: mind_raper Subscribe
Views: 1,716
mind_raper 22-05-2004|08:11 AM
Replies: 0
Views: 1,716
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