Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
hi guy recently i learn the organic modeling.it was quite fun by using method subd n scuplt.at 1st it was quite smooth when i scuplting a half part...
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omegaend 18-08-2011|02:42 PM
Replies: 8
Views: 2,846
hi guys i wan modeling a lady n man realistic human figure.where can i find a good pose for front, back n side view for the body and head?:ninja:
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omegaend 18-08-2011|02:18 PM
Replies: 2
Views: 2,641
hi guys i just finish human modeling in maya2011.before rendering i check everything, the model looks fine in maya. when i render it out(i use...
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omegaend 17-08-2011|05:22 PM
Replies: 12
Views: 4,791
Hey guys, so Im trying to create a low poly character, and so I cut the torso in half, and clicked duplicate with special, and it was working fine...
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Views: 3,337
pyathus
by pyathus
17-08-2011|04:26 AM
Replies: 1
Views: 3,337
Hey guys, I have a strange issue with maya, it seems to not be rendering the faces past a certain point in the viewport, here is the demo blow: ...
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mouseyflash 15-08-2011|02:55 PM
Replies: 2
Views: 4,868
I wanted to model a semi realistic car so I went with a skoda 130 something like this: ...
Thread by: jjmacky88 Subscribe
Views: 4,585
jjmacky88
by Jay
09-08-2011|11:48 PM
Replies: 14
Views: 4,585
Hello everyone. I need to model that thing from the picture and keep it around 800 tris. Ive tried couple ways but i either go too high or too...
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Views: 4,635
zeto88
by zeto88
06-08-2011|10:53 AM
Replies: 10
Views: 4,635
hi guy i am maya user 2011. recently i wan to do a human modeling,so i watch a tutorial about the human model.i found out the technique which is...
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Views: 3,173
omegaend
by ctbram
03-08-2011|09:29 PM
Replies: 3
Views: 3,173
When I smooth my hard surfaces found some type of knot, tried merging vertices, tried deling edge that attaches to vertices to re-draw but it wont...
Thread by: silverspawn Subscribe
Views: 3,368
silverspawn 26-07-2011|02:46 PM
Replies: 10
Views: 3,368
Hello, I begin with Maya 2012 and I've got a problem with modeling : I put my "images plane" (face and profile) on the scene, and when I click...
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Views: 11,442
MademoiselleEve
by ctbram
24-07-2011|03:27 PM
Replies: 3
Views: 11,442
Hey guys im trying to model a cartoon bush to fit my theme of my neighborhood im modelling and i was wondering if anyone has any simple tutorial?...
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Views: 6,059
pyathus 21-07-2011|09:26 AM
Replies: 4
Views: 6,059
Hello people, I'm making a cartoon sword, and I want to add some wings to it. But. Not the very detailed feather type, but those plump wings that...
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Views: 3,531
mechanicarts 18-07-2011|03:16 PM
Replies: 5
Views: 3,531
Hello everyone I've just read the post by ctbram and seen a really nice way to deal with connecting two primitives. That's the post: ...
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Views: 2,146
zeto88
by zeto88
17-07-2011|05:03 PM
Replies: 2
Views: 2,146
Hello! I'm learning on how to use SubD on my models, and I found it better than using smooth tool two times to give it the details, without adding a...
Thread by: LadySekhmet Subscribe
Views: 4,262
LadySekhmet 14-07-2011|10:10 PM
Replies: 1
Views: 4,262
Hey guys, so im working on a room right now, and its a sci fi room, and i have a box, with normals reversed, but it has no thickness to the walls....
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Views: 2,188
pyathus
by ctbram
14-07-2011|03:41 AM
Replies: 3
Views: 2,188
Hey guys, so i decided to model this fella, (i attached an image) and i also attached an image of my attempt, ive never been good with organic...
Thread by: pyathus Subscribe
Views: 3,397
pyathus 14-07-2011|03:12 AM
Replies: 6
Views: 3,397
Is their any script through which i can convert my high poly model to low poly...?
Thread by: Dushyant Subscribe
Views: 10,063
Dushyant 13-07-2011|08:28 AM
Replies: 6
Views: 10,063
I've been using a lot of edge loops in my models lately, and I've faced an issue with how to keep the edge loops CLEAN, and same distance from edge...
Thread by: LadySekhmet Subscribe
Views: 14,194
LadySekhmet 11-07-2011|03:25 AM
Replies: 6
Views: 14,194
Hey guys, so when I select a vertex and move it, the one right above it also moves slightly, ill show u a picture. See in the picture how i only have...
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Views: 2,922
pyathus
by Gen
10-07-2011|04:47 PM
Replies: 1
Views: 2,922
Recently I must have pressed some button that enabled my model in Maya 2012 to become distorted perspectively, but reversed (the object gets larger...
Thread by: kidgloves Subscribe
Views: 5,147
kidgloves
by Gen
10-07-2011|09:25 AM
Replies: 3
Views: 5,147
Hello everybody, I'm hoping someone can help me figure out the best way to model a violin scroll....
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Views: 5,444
densetsuo 09-07-2011|07:21 PM
Replies: 0
Views: 5,444
Does anyone know a good tutorial about modeling a lizard.I just want the basics not a hole advanced.So that`s is it anyone know about a lizard...
Thread by: borjan12 Subscribe
Views: 5,586
borjan12
by David
09-07-2011|09:41 AM
Replies: 1
Views: 5,586
Hi all, Im moving over to Maya from XSI, really likeing maya so far! There's one small thing thats bugging me though, I wondered if someone could...
Thread by: vegamoo Subscribe
Views: 2,461
vegamoo
by vegamoo
06-07-2011|04:11 PM
Replies: 0
Views: 2,461
Hi all was wondering if its possible to duplicate a model along a curve
Thread by: murambi Subscribe
Views: 1,995
murambi 20-06-2011|06:42 PM
Replies: 3
Views: 1,995
Is it possible for maya to detect collision WHILE modelling? For example I want to make a stack of chairs, but they shouldn't overlap...kinda like...
Thread by: mechanicarts Subscribe
Views: 6,778
stwert
by stwert
17-06-2011|07:01 PM
Replies: 3
Views: 6,778
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