hey man, i wasn't really saying set it at 0, just that 0 is no max distance.
anyway, yeah i wouldn't use AE, but effectively cobbling stuff together is comping.
if you want to go down that road, you could try something called mip_matteshadow that i think has a reflection catcher thing on the shader.
use the command "createNode mip_matteshadow" unless its been added into mental ray now.
otherwise its hard to tell what you are actually asking tbh. you said the reflection is not fully there? it kind of looks fine in your screen shots. i'm not sure.
never used the car paint shader i don't think.
i'll have a look if i get a minute, but you could get the same effect with a mia_material_x. i think if you took away the flakes then you just like the Fresnel effect witch is easily achievable.
Last edited by honestdom; 16-03-2012 at 10:54 PM.