As i already know how to make decent head meshes... i wanted to go through the diffrent area's and make them as realistic as possible, learn to make them really good then put together in a very hi-poly head model. So i'm starting off at the eye. Taking help from the link above.
Here's what i got. I might add more loops but for a "start" how do you think this looks?
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I used this as a guide:
https://phungdinhdung.com/Studies_pap..._eye_water.jpg
the only difference between my model and the guy who made the guidepic for myself is that his headmesh + the small bit nearest the nose in the eye is disconnected from eachother. But I dont think that matters.
How do you think i'm coming along?
what's good/bad, what should i change, where should i add more loops etc etc etc.
looking forward for your replies. thanks
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- skalman
edit: I think disconnecting the thing in the side of the eye with the whole mesh would be a good thing. since that litle thing should be more under/behind the mesh rather than being a part of the eye mesh. I'm going to disconnect it now and work on that part.
Can someone move this topic to the "work in progress" list?
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