View Poll Results: Where do you start?
Frame 0 8 44.44%
Frame 1 7 38.89%
Depends on the project 3 16.67%
Voters: 18. You may not vote on this poll

Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 02-11-2003 , 04:35 AM
dave_baer's Avatar
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Join Date: Sep 2002
Location: Plantation, Florida
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Originally posted by Darkware
I'm not sure what you mean by "the bit between 0 and 1"..... There is nothing inbetween 0 and 1. There is no 1/2 frame. You have frame 0 and you have frame 1.

Actually, Darkware, you have frame 0 and frame 1, and everything in between. Both in the timeline and in the render globals you're able to input decimal numbers like 1.25, 1.5, and 1.75. So since you are also able to input frame 0.5 then yes, there is a 1/2 frame. user added image


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Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 17 02-11-2003 , 12:36 PM
ckyuk's Avatar
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Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
I hate it when you try and scrub time to frame 1 and it stops at 1.65. What use is .65 of a frame!

# 18 02-11-2003 , 12:47 PM
Vampus
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Posts: n/a
Bruce lee animating...one punch every 0.1 frames user added image

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