Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 11-02-2004 , 10:26 PM
vedic kings's Avatar
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How to motion paths a camera & aim?

Hi guys,

When I create a camera and aim type camera, maya is not letting me attach the camera to a curve for animation. But I can attach just a camera (not the aim type) to a curve easily.

So what I'm I doing worng, or can it even be done in maya?

Thanks for your time,
Vedic

# 2 11-02-2004 , 11:36 PM
mtmckinley's Avatar
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Make sure "Follow" is unchecked in the Attach to Curve options. That requires the use of the aim and since that control is occupied, it won't let it.

# 3 11-02-2004 , 11:37 PM
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u need to select camera1_group
(i.e. select the camera, then press the up arrow key to select group heirarchy) then u will be able to do a motion path attatch.

# 4 12-02-2004 , 03:43 AM
vedic kings's Avatar
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Thanks guys!

But I want the camera to follow the path and the aim at something else. Right now the aim is on the path, which I can use in another scene.

I have an object a curve and a camera, all I want to do to animate the camera along the curve, the aim at the object, and that it.

Anymore insight would be great!

# 5 12-02-2004 , 04:20 AM
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yes, do it the way i described above and u will be able to have the camera follow the curve and still be able to keyframe the position of the aim.
1)select your camera_aim, then press up on arrow key
2)shift selct ur curve
3)and attatch to motion path.

since u pressed up on ur arrow key and attatched the camera1_group node to motion path, this leaves heirarchy free to be keyframed.

u can always create a regula cam, and attatch it to ur curve, and create a locator, position in the middle of ur object, and do an aim constrain for locator and camera.

# 6 12-02-2004 , 05:06 AM
vedic kings's Avatar
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Everything is working, but the aim will not stay put. So I create a locator for the aim, and everything works great.

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