Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 17-06-2004 , 08:15 AM
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a little update..

started to remove the facial symmetry..

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# 17 17-06-2004 , 11:27 AM
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Thanks caligraphics! You did some good explaining! user added image
Im not that advanced tho but It's nice to know how it kinda works user added image

btw.. I like the A-symmetry! espesially the crocket mouth and nose user added image great job on that user added image love to see more...

RanSicK


...
# 18 17-06-2004 , 11:06 PM
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Nice model you got there, really love it user added image

What do you use to achieve that lighting?

- S


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# 19 18-06-2004 , 05:55 AM
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The lightning is just GI joe so far ..


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# 20 18-06-2004 , 09:41 AM
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Now UV mapping is done, and im ready to 3D paint it ..

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# 21 18-06-2004 , 10:06 AM
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Hey Caligraphics

Is that your uv map in the back, I have attached mine 4 u to see, it has less to worry about on the seams

Jango

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# 22 18-06-2004 , 10:53 AM
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Yeah, but you easiyly get stretching when attaching them ..

Anyway, here is a 3D paint test, in the spirit of tonights most exciting game user added image

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LEGO Systems A/S
# 23 18-06-2004 , 10:57 AM
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I dont think a 90 year old man would paint a flag on his face because of a match user added image
Looks kinda cool though.


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# 24 18-06-2004 , 10:57 AM
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HAHAHAHAHA!!!

I haven't had stretching problems. This is the one from my girl model, also very similar on the sheriff character too!!!

_J

# 25 18-06-2004 , 10:58 AM
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Actually they would, you should see how the Danes go crazy with paint for football matches user added image


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# 26 18-06-2004 , 11:02 AM
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Wowah crazy crazy Danes user added image
Back on topic now, are you going to model a body for this guy?


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# 27 18-06-2004 , 11:04 AM
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yeah I think I am ..

I was thinking of some tweed suit or something ..

dunno really yet


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LEGO Systems A/S
# 28 18-06-2004 , 11:13 AM
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Ideas are welcome user added image ..

I am also thinking of doing something in the medival genre, but havnt setteled on anything yet .. it all started as a test of the wrinkles thing .. these things has a tendency to evolve user added image


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# 29 18-06-2004 , 12:05 PM
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I agree with Jango. You avoid a lot of seems going the route he shows in his UV layout. Pretty much every major studio lays out heads in this manner.

# 30 18-06-2004 , 08:27 PM
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Thanks Mike

_J

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