This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I did the ears on that on purpose actually so they stand out more than "normal".
I will try to see how he looks with a more red skin texture, might be cooler.
The thing I dislike the most is that he looks almost like he's made of stone. Some nice SSS would be nice to have... but that might have to wait for another time when I have the knowledge/computer power/time.
Another idea that may look cool is to add a slight point to his ears. That way, since you wanted them to be noticeable, it'll give them a little bit more of a way to stand out. And, you're right, he does kinda have that 'stone' look. But, since you obviously put so much time and effort into the texturing, why not use that to your advantage? Try and give him more of a stone/granite color, and you've got 1 bad @$$ gargoyle come to life!
Nice work DJ - I think this is looking pretty cool. I Like the yellow light that you've thrown on it. it might be cool to push it in the stone gargoyle direction as well though i kind of like the reddish skin.
I think what is bothering me about the ears is the top ridge - I think I might fatten up the width a bit at the top.
Yeah, that looks pretty awesome. Have you tried a deeper red? That might look cool, too. I was thinking the horns would look sweet if they were a shiny black, but then I think it'd be hard to see all of the texture work you put into them. In any case, it's looking really cool! And, I think the pointy ears will add so much more to it, IMHO.
I actually think the horns doesn't match the red skin, so I'll try black horns. Also the white in the eyes looks a bit out of place.. so I'll try red there too.
Whoa, it's looking pretty damn sweet! It was good thinking to make the horns black, definitely IMHO. I was wrong, the texture still shows, and it actually looks better. It's really coming together now!
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