Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 03-09-2003 , 08:22 PM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
Cool stuff, I'll be turning towards characters in my next project. He looks a bit short though. user added image

...and cute... user added image


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
# 17 03-09-2003 , 09:16 PM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
Cute! Arggh. I do hope it isn't that!!

Ok, very good point on him looking too short.

Raised the mail coat thing, resized his helmet and head, sharpened horns to make them look less like ears and remade the boots because Nat theatened me with boldily violence if I didn't. Will work further on boots as want a plated armour thing. But it saves some polys and am now at 1547.

Attached Images
# 18 03-09-2003 , 09:30 PM
HappyLemon's Avatar
Subscriber
Join Date: Jul 2003
Location: Victoria, BC. Canada
Posts: 121
I would suggest to make his chest and body even larger compare to his head. 'Cause right now the head and the chest are about the same porprotion, and his abdonimal area is bit short (no room for a a proper beer gut). Overall, a good ratio for a 'grand' looking charactor should be about 1:8= Head:Body. Look at the concept drawing, that's about 1:8.

# 19 04-09-2003 , 12:35 AM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
Good point, resized the his head and tweaked the body a bit. I am not doing a beer gut; I am trying not to do a cute cartoon with this character. He has yet to have armour plating and big shoulder pads added which will give him more bulk - the tunic is a more cloth like padded affair, a bit like in the concepts above, and the arms will be mailed. Added some hands in gloves.

Attached Thumbnails
# 20 04-09-2003 , 12:40 AM
Nataliia's Avatar
Registered User
Join Date: Jul 2003
Location: Maxwell AFB, AL
Posts: 279
O I do like him! A nice, grim barbarian to ransack and pillage my poor little village. user added image

# 21 05-09-2003 , 05:24 AM
M's Avatar
Subscriber
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Lookin nice witchy! Quite low poly... but i see some areas such as in the boots where you could take 4 polys and make it 1. Also are you going to make this tri's? I think thats a requirement. Not 100% sure though.. i'll check up on that now so i dont keep saying that and realise quads are acceptable.

EDIT

Yea, its Triangles. Wish i had some free time to enter this competition.. best one yet. user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 22 05-09-2003 , 01:19 PM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
Yes it is triangles for the final, all the counts I have posted so far are for it triangulated, I just don't keep it like that as it makes working on it a bit strange. Good point though as would not have wanted to find it was too large at the end! Shame though as if it was in quads I would have loads of polys left in the budget!

I shall definitely revist those boots and look for savings in other areas too, thanks.

# 23 07-09-2003 , 07:01 PM
howardporter's Avatar
Subscriber
Join Date: Apr 2003
Location: usa
Posts: 985
Nice work!:thumbsup:

# 24 08-09-2003 , 06:11 PM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
Bit of an update. Remade the boots so they integrate with the leg armour and saved quite a few polys there. Made an armoured breastplate to go over the padded thing. Widened the jaw. Made some shoulder armour (larger on the shield arm with a face decoration) and forearm armour etc. Currently 2456 polys when triangulated. Haven't softened any edges yet.

Attached Thumbnails

Last edited by Witchy; 08-09-2003 at 06:17 PM.
# 25 08-09-2003 , 06:14 PM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
Side view. (spotted that unwanted crease on lower leg after posting this and have now tweaked it)

Attached Thumbnails

Last edited by Witchy; 08-09-2003 at 06:21 PM.
# 26 08-09-2003 , 06:17 PM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
Details. Changed the left shoulder spikes since this shot as everyone I showed it to hated them.

Attached Thumbnails

Last edited by Witchy; 08-09-2003 at 07:01 PM.
# 27 08-09-2003 , 07:02 PM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
Oops.


Last edited by Witchy; 08-09-2003 at 07:09 PM.
# 28 08-09-2003 , 09:07 PM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
Looking real good. How many tris have you spent? I'd rotate those spikes on the right arm ~45 degrees so that they dont look as boxy. Good work and good luck user added image


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
# 29 08-09-2003 , 10:16 PM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
Thanks. I am at 2448 tris now (absolute max is 3000), but I need to do do some optimising so that should come down (and need a few for my weapon and shield so it has to come down!). I must say I find this sort of modelling really hard, but it is good practice. Never having done a low poly bipedal model before I find I keep rebuilding things when I think of a better way of doing them with less polys, which is slowing things down.

I have redone the spikes as everyone hated them - remodelled on a helpful suggestion from Icky and they look rather better now I think.

# 30 09-09-2003 , 01:23 AM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
Weapons in progress - 328 triangles.

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads