This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I know, that will be fixed, currently its only to layout the basic skin colors and deviations in the skin.. it will all be turned down to a more brown/greyish look when I have painted the stuff I need to have ..
Basicly you can call it "aging the texture"
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
Still a lot of work left, but this is starting to look good now..
Still need to:
- Clean up Bump map for artifacts
- Paint veins and stuff in Color map
- Paint eye area with darker color around the eye/eyelash area
- Paint Specular map
- Paint Reflection map
- Paint Translucency map
- further adjustments of color map .. like adding some green/blue to the surface, so it will look more "worn"..
hmm.. probarbly more
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
Some specularity maps added,
Played a bit with the bump maps,
Made some Translucency maps,
Added a spotlight
Turned down GI_Joe lights due to adding the spotlight
Still need to :
- Paint spots of "dirt" or "pimples" on his face
- Paint dark red'ish color at the eye area
- Paint the green/blue areas on the color map
- Paint veins
- Paint darker Grey'ish at the beard region, to simulate the beard stubs.
- Create the water in his eyes
- paint eyebrows.
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
cool
if i hold my hand in front of the head, and black out the upper part, the lower part looks incredibly good. The upper part including the eyes differ some in color/wrinkle detail though.
love to see more progress
- S
Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
Yeah, I still have to tweak the bump mapping on the top part
Also, I am gonna experiment with some new thought for creating hair, so lets see how they go.. under any circumstance, his head will be covered with hair, of some kind..
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
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