thanks vladimirjp and good point with the neck. I've not really done much with it yet but will definately give it some attention after the (slow going) hair modelling.
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."
its all trial and error at the minute. I got a bit more detail done last night. It still needs more volume in the hair but I'll come back to that after the flow is in place.
Looking good Tick, really just a thought but if you texture are you going to join the beard and hair into one mesh? just so that that way you can have the "grain" (dont know if thats the right term) of the marble running through, without any messy texture placements?
cheers Steve
Good job you brought that up as I'd not really thought about it. I think for a realistic stone look the whole head, hair and beard might need to be attached as one unit so that, like you say, the textures will run smooth. It'll be an experiment once the time consuming hair and beard are complete
Here's another minor update as I've been real busy recently. The whole left side of the hair is effectively done now except for some tweaking and the edges. I'm going to duplicate this area for the right side and then go in and move some of those strands about to get the look right and blend in with the front right hair which sits differently. Then its mr beard time...
Next time a bumpmap or an excuse to get zbrush might save a lot of time!
Good work mate. The modelling in the face area is looking awesome! I think once you get the neck area sorted out as vladimirjp suggested this is going to look very cool.
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