Thanks guys,
I am hoping to rig him if I have the time.
I still want to fine tune those textures a little too.
(Gun turrets indeed, made me laugh )
I think it's a bit too busy perhaps, might simplify
the legs and arms a little.
Hey there, I think I just spotted a minor issue with this guy: (He doesn't have any neck?) Looks a bit strange with his chin stuck up right on this chest? (Especially on the side shot). Just a personal opinion, that's all, otherwise it's fantastic!
He does have a neck although it is pretty much hidden
by his collar. Since you've pointed it out though I may try
and stretch it a little and see how it looks.
Here's my second model, pretty much complete
bar optimising it. She does'nt seem quite as
in keeping with the other design just yet, but that
should change with the texturing.
Also added a dress but it takes the poly count just 150
over the limit, so unless I can trim it down enough
without losing shape I may have to ditch it.
Oh and one more quick thing, I just wanted to say how
impresed I am with the quality of work going on for
the challenge. I don't get as much time as I would like
for posting responses. The standards are very high and it
provides me with plenty of insperation and encouragement
to participate. cheers everyone
Nice work, I think she fits well with the female support unit part of the concept, particularly if the colour scheme ties in. Very nice modelling too! Can't wait to see her textured, quality stuff.
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