This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
animating is not as hard as you may think, in Maya.
You can do it. Just find a reason for your tank to move and go from there. If even it's just the turret swinging from side to side - that will get you going - take one step at a time and build on that.
I used to think Maya was a difficult program to learn - I started learning it in August of this year, and as you can see I have made progress - however small.
and you have a group of guys here willing to help you - just ask when you get stuck.
hmm very nice smoke! i'd be interested in knowing how you did that! as for the scene I've been watching from the shadows as this comes along. It's looking very nice I thin you have some nice atmosphere going on there I do have a few comments though:
Ground Texture: Make it a higher res or use multiple maps. It looks like it's blurring especially on the stones area. I would be tempted to add a few pieces geometry as stones in there as well. Just to break it up and cast some real shadows. Chuck some paint fx in there as well for good measure.
Sleepers: The sleepers are too uniform in the way they joing to the track. I would have thought that after a few decades of use that some would have broken and snapped. They would also be much much dirtier than they are at the moment (same goes for the tracks).
Hils: The hills look a little flat in places I dont think that they would have such straight angles on them. Maybe that's the look you want (which is cool dont get me wrong!!)
I cant really fault the train model cause it rocks out
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