Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 20-06-2004 , 09:24 PM
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Nice, that redish colour really made it look better. When you make the hair dont put too much on or it will make him look to young user added image because if it was me I would probably get carried away and give him long, blong, curly, heroic hair... user added image


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# 47 21-06-2004 , 05:53 AM
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hehe no worries.. I have made a sketch in Photoshop whith how I want it to look like, and its old mans hair, and greyish ofcause user added image


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# 48 22-06-2004 , 07:05 AM
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lots of time put into making the hair..

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# 49 22-06-2004 , 10:48 AM
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Nice! Looks very russian lol! user added image


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# 50 22-06-2004 , 11:15 AM
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looks fantastic mate - really cool image

# 51 22-06-2004 , 12:01 PM
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Thanks user added image - Im currently creating some glasses for him.

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# 52 22-06-2004 , 12:07 PM
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OMG that is so cool!!!
BTW he looks like an old Gordon Freeman!!!!


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# 53 22-06-2004 , 12:50 PM
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who ?

I know about a Morgan Freeman, but havnt heard about Gordon..


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# 54 22-06-2004 , 01:18 PM
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Nice job! :tup:

# 55 22-06-2004 , 01:34 PM
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Gordon Freeman is the super cool dude from Hlaf-Life. Do a imadge search in google if you still dont know user added image


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# 56 22-06-2004 , 05:48 PM
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heh eI still don't know him, but I fail to see the resemblence.. except for the glasses.


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# 57 22-06-2004 , 06:36 PM
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more glasses stuff..

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# 58 22-06-2004 , 07:02 PM
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# 59 23-06-2004 , 12:39 AM
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Awesome... You should do a facial rig and animate him too. That would rock!

Btw, have you raytraced the glasses? Maybe playing with refraction could work...


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# 60 23-06-2004 , 06:30 AM
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yeah Glasses are raytraced, and they do have a slight amount of refraction.. But I might need to redo the lenses, im not totally satisfied with them, but thats just details, and I will get on with the body soon.. I need a change of winds, so I will wait with more tweaking of the face until later ..

I still have to do eyelastes and stuff.. not too thick tho..

Now I just need to figure out what kind of body he should have.


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Maya Software Manager & Maya Instructor
LEGO Systems A/S
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