Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 15-05-2009 , 12:10 AM
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Cute movie poster look, but I have to point out that the phanteaters *are* the good guys.

Go Phanteaters! Destroy those lousy snouts! Remember India!

:attn:

(all in good fun)


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# 47 15-05-2009 , 08:10 AM
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Originally posted by Hiraghm
Cute movie poster look, but I have to point out that the phanteaters *are* the good guys.

Go Phanteaters! Destroy those lousy snouts! Remember India!

:attn:

(all in good fun)

grr, the elephants were in India first! :p

thanks for the comments guys, at present there based on battleship guns but I guess because its space faring it needs to be more versatile, I definitely look at tweetytoons

# 48 16-05-2009 , 07:52 AM
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# 49 16-05-2009 , 07:58 AM
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it's also really huge.. that or the planets/moons are really small

good to see you found solutions to your animation issues user added image




that's a "Ch" pronounced as a "K"

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# 50 16-05-2009 , 05:47 PM
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actually i didnt, I just keyed it by hand, attaching another one to the curve and using that for timings reference and stuff for the other one.
In a way it makes it seem more like the UFO is actually spinning, so its affecting its movement, making it seem more realistic with less effort, so its all good.
Yeah I wondered what to do about the size issue

# 51 17-05-2009 , 08:41 AM
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# 52 17-05-2009 , 12:39 PM
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Hey, this animation is great, it really moves like a flying saucer.

But you made a mistake.

You have revealed the position of your ship, and the weapons of mine are in this moment targeting it.

I hope it has hiperspace jump or something.


Last edited by taquion; 17-05-2009 at 12:42 PM.
# 53 17-05-2009 , 02:51 PM
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*shh* nobody tell him the phanteaters are my mortal enemies

# 54 17-05-2009 , 03:47 PM
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# 55 17-05-2009 , 08:56 PM
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Ive nearly finished now, just need to add a nice explosion + shatter as the UFO smashes thorough the name. I dont have time to render it now though but will leave it overnight

# 56 18-05-2009 , 06:51 AM
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# 57 20-05-2009 , 07:58 AM
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Im having big problems with my rigid bodies
I have a sphere im getting to crash throuigh the text as the ufo goes through but when i play blast everything is fine but when ever I render it a lot of the letters dont move and Im not sure why, there definitely making contact with the sphere

# 58 20-05-2009 , 09:43 AM
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Just tell me the location of the phanteaters planet, and ill send my ship to do a nice work.

# 59 20-05-2009 , 06:49 PM
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Now when ever I batch render it stops at about 100 frames (its not the same number every time) and i really have no idea why
any ideas?

# 60 20-05-2009 , 07:26 PM
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why don't you just render from 100 onwards?

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