This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Her arms will be armoured, hence the size.
You're right though the hands could use some
more work. Thanks for the tip on reducing the polys
under the dress, I will definetley do that.
Not sure if this is the right placse to ask, but I wondered
if you could give me some tips on normal mapping.
I've done some research, seen some very good results from it.
I've got the NV filter plugin for photoshop and want to give it
a go. However, how do I view the results, is there a way
to have it show in maya's viewport?, do I have to hardware render?,
or use another package?
Whoa im lovin everything but the arms. Those are some HUGE triceps, along with some pretty insane forearms. Maybe tone it down around 300% :thumbsup:.
By the way, you sure those texturemaps are 512x512? They look like there huge texture maps.... basing my opinion on the close up of the head and little blurryness. Looking great though.
"I should call you sugar maple tree cause i'd totally tap that" haha
yeh, the arms have been toned down, even though they
are covered in armour, to help with the proportion.
The textures are large at the moment, to be reduced later.
I wanted some good texturing to go into my potfolio, so
I'll be doing two version of these models, one for the challenge
and one for myself.
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