Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 20-09-2003 , 03:32 PM
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I think her arms are way too muscular. Also, her hands look a little strange as they are pretty flat.

You can also probably save a few polys by getting rid of the geometry that is under her clothes.

Nice start. user added image

# 47 20-09-2003 , 09:33 PM
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Thanks for the input mtmckinley.

Her arms will be armoured, hence the size.
You're right though the hands could use some
more work. Thanks for the tip on reducing the polys
under the dress, I will definetley do that.

Not sure if this is the right placse to ask, but I wondered
if you could give me some tips on normal mapping.

I've done some research, seen some very good results from it.
I've got the NV filter plugin for photoshop and want to give it
a go. However, how do I view the results, is there a way
to have it show in maya's viewport?, do I have to hardware render?,
or use another package?

Thanks again user added image

# 48 21-09-2003 , 12:20 AM
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You need to get the CgFx plugin for Maya.

# 49 21-09-2003 , 12:22 AM
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Thanks a lot Mike user added image

# 50 21-09-2003 , 06:54 AM
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Head Tex


# 51 21-09-2003 , 02:25 PM
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Crikey!

# 52 21-09-2003 , 04:08 PM
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Excellent work! I really like the headarmor texture. You painted it very well! user added image


<a href="https://forums.simplymaya.com/showthread.php?s=&threadid=16675">May/June 2005 Challenge Entry</a>
# 53 21-09-2003 , 04:38 PM
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Cheers orgeeizm, glad you like it.

Witchy, I hope that means crikey I like, not crikey
what a mess, user added image

# 54 21-09-2003 , 07:26 PM
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Hehe, that's 'crikey, good job!'

# 55 21-09-2003 , 07:31 PM
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Good work! Perhaps smooth the cheeks some more, and maybe smaller lips? ('cause the lips inspired more fear than the armers, I thought.) user added image

# 56 23-09-2003 , 10:19 AM
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user added image Hi, great work. Guess who?

# 57 23-09-2003 , 10:25 AM
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Cheers Nike,

I wonder who you may be, this is a mystery user added image

you would'nt happen to have a dodgy toe at the moment
would you? user added image


Last edited by Chris_H; 23-09-2003 at 10:31 AM.
# 58 23-09-2003 , 11:13 AM
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I might have! Did you get my email. I attached a rough showreel. Need feedback.

Cheers
Nike

# 59 25-09-2003 , 02:58 PM
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Whoa im lovin everything but the arms. Those are some HUGE triceps, along with some pretty insane forearms. Maybe tone it down around 300% :thumbsup:.

By the way, you sure those texturemaps are 512x512? They look like there huge texture maps.... basing my opinion on the close up of the head and little blurryness. Looking great though.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 60 25-09-2003 , 06:31 PM
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Thanks M,

yeh, the arms have been toned down, even though they
are covered in armour, to help with the proportion.

The textures are large at the moment, to be reduced later.
I wanted some good texturing to go into my potfolio, so
I'll be doing two version of these models, one for the challenge
and one for myself.

Thanks again user added image

Chris

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