UV's do not pin with automap
hiya...
some weird thing happend. I was doing some uv tests on a simple poly cube with a litte texture ( from WoW)
To speed up things - i hited the automap button. Worked fine on the first sight. But when i rotate the cube in, let's say the persp view - the uv's in the uv texture editor rotate also and all get screwed up.
This does not happen if I use a planar map. Only when I use Maya's automap.
any ideas?
cheers
Mac
..the Force is with me (sometimes)