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Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
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Maya 2016 Delta Mush causes Geometry to rip like stretched bubble gum
Hello fellow Maya Users, So I was able to rig a simple human body in Maya and add controls and when I animate with a delta Mush deformer in place,...
Thread by: Auravinci
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Views: 4,461
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Auravinci
25-02-2017|12:34 AM
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0
Views: 4,461
BlendShape Issue
Hey, guys! I'm trying to add a blend shape for a downloaded rig, but I get some points moving when they are not supposed to. I've checked the...
Thread by: LastWolf
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Views: 4,892
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LastWolf
09-01-2017|05:02 PM
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2
Views: 4,892
What type of wave controller is this?
What type of wave controller is this? I need to make a character spine. This type of wave rig controller is much better than the FK rig....
Thread by: computertech
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Views: 5,101
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dlopezdemedrano
04-01-2017|07:32 AM
Replies:
2
Views: 5,101
Maya rigging problem, probably due to skinning?
Hello, I've got a problem with a simple character rig in Maya, it's a problem I've had before but can never find a solution to. I'm not too skilled...
Thread by: Stampy
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Views: 8,225
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dlopezdemedrano
04-01-2017|07:28 AM
Replies:
4
Views: 8,225
Model not aligning with the Skeleton
Hello everyone, I'm currently having an issue where I'm importing a model but the Mesh does not go into position with the skeleton rig, if you move...
Thread by: JackScurvy
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Views: 5,826
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dlopezdemedrano
04-01-2017|07:24 AM
Replies:
1
Views: 5,826
newb: Why is rotating joints weird like this???
Ok so im going through the Maya 4.5 Savvy Book and i am on the skeleton/joints section. Im going through one of the tutorial and it was telling me to...
Thread by: orgeeizm
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Views: 7,096
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dlopezdemedrano
04-01-2017|07:10 AM
Replies:
3
Views: 7,096
problem in move joint after skin
i skined my character and then i found one of my joint dose not have a good rotation so i used “move skin joint tool” and correct the axis but then...
Thread by: sjafarian237
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Views: 7,021
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dlopezdemedrano
04-01-2017|07:04 AM
Replies:
1
Views: 7,021
Rigging question.
Hello everyone, Can verts be sculpted and moved around when a mesh is skinned and weighted? In the same way it can be done in 3dMax, I apologise...
Thread by: Anthonytony
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Views: 4,327
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dlopezdemedrano
04-01-2017|07:00 AM
Replies:
1
Views: 4,327
creating whole animation in one big scene file
Hello, i have a 1.45 minute long animation, with just one character dancing around a room. There are many shot changes in the final video, but i...
Thread by: samwilliams
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Views: 4,769
by
Gen
01-12-2016|11:41 AM
Replies:
1
Views: 4,769
FACE mocap retargeting
Hi,can you give me some advise ,how i can apply 3d face mocap points to rig controls? how faceware or cubicmoution doing that with 2d capture, i mean...
Thread by: resister
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Views: 4,287
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resister
18-11-2016|08:49 PM
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0
Views: 4,287
Motion path jumps first to last
Hey I know it is probably some simple setting I've missed but I can't find it. I have an object on a motion path curve and it stays at frame 1...
Thread by: CAPSLOCKSMITH
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Views: 3,249
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CAPSLOCKSMITH
16-11-2016|10:11 PM
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0
Views: 3,249
graph editor modifiers
hello. i have just read an article about modifiers in graph editor in blender. is there no such thing in maya?
Thread by: mickhah
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Views: 3,854
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mickhah
11-11-2016|09:32 AM
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0
Views: 3,854
Maya overwriting keys
I am animating a simple ball with a locator in Maya. If I set a keyframe at frame one and then go forward and keyframe it again in a different...
Thread by: maryskomerza
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Views: 4,688
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stwert
03-11-2016|12:49 AM
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1
Views: 4,688
HumanIK skeleton definition reuse pipeline
I have MOCAP animation files in .fbx format for game. There are about 100 separate .fbx animation recorded using same rig. In HumanIK I created...
Thread by: sushb001
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Views: 5,185
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sushb001
18-10-2016|12:13 PM
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0
Views: 5,185
Skin Weights Spotty?
Hi! I am working in Maya and for some reason my skin weights are acting funny. I did them the other day and they were fine. I went to tweak them...
Thread by: seiberta5
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Views: 5,059
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nobalister
12-10-2016|02:57 PM
Replies:
1
Views: 5,059
FBX will not export more than one blendshape
Hey, I have a character with different blend shape emotions, however only one and specific will export to fbx format. Others will be visible in...
Thread by: lauris47
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Views: 8,829
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lauris47
14-09-2016|05:41 PM
Replies:
1
Views: 8,829
Muscle/bone pointing not along the skeleton joint
Hey, as title states, I have that problem. It is not up axis problem, but something else. I have skin attached and tried to disconnect it. Also...
Thread by: lauris47
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Views: 7,418
by
ChromaticSwamp
13-09-2016|10:07 AM
Replies:
5
Views: 7,418
Rigging Problem - Mirror Skin Weights
Okay so I'm new to rigging but I'm faced with a problem - I can't get Maya to mirror my skin weights correctly. Thing is, I weighted the skin on the...
Thread by: Ysvetti
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Views: 9,313
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Ysvetti
12-09-2016|01:59 PM
Replies:
1
Views: 9,313
animating along a motion path
So im trying to figure out this motion path animation and animating joints along the path. Now i know about just animating the offset of the curve...
Thread by: MamoruK
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Views: 12,201
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j0DiG0
05-09-2016|12:50 PM
Replies:
12
Views: 12,201
Light/Shadow that follows object
Hello there! I hope this is in the right forum. I have an animated object which moves from a side to another. I created two spot lights and...
Thread by: nabari
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Views: 5,701
by
Gen
20-08-2016|08:52 PM
Replies:
1
Views: 5,701
How to join tangents in graph editor(Maya)
Hi, I was searching for such problems solution, but I couldn't find any. So, I thought if you pro CG bros could help me. I cannot joint 1 tangent to...
Thread by: Faker513
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Views: 4,120
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Faker513
14-08-2016|04:04 PM
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0
Views: 4,120
Animated Textures for AR?
Hello, I am playing around with some AR stuff, its pretty easy to export things from maya and test them out in AR.. but Does anyone know how to...
Thread by: sonnyangell1982
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Views: 3,838
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sonnyangell1982
11-08-2016|04:28 PM
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0
Views: 3,838
Trying to animate like videogames
Is there some way to make a character move as if it were in a video game? For example, when a character is at 45 degrees in front of a wall, and...
Thread by: arkmnpszy
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Views: 4,075
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arkmnpszy
26-07-2016|05:55 PM
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0
Views: 4,075
Rubber Hose Legs and Arms
I am interested in creating a character animation that has a "rubber hose" style. Example:...
Thread by: dudebot67
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Views: 5,245
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dudebot67
04-07-2016|02:26 PM
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0
Views: 5,245
How to reflect the number of objects together with animation mirror
I animate the helicopter chassis, which is made up of multiple objects. Then I want to copy the mirror this chassis with animations. For this we have...
Thread by: Laguna90
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Views: 4,307
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Laguna90
24-06-2016|02:43 PM
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0
Views: 4,307
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