Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hello fellow Maya Users, So I was able to rig a simple human body in Maya and add controls and when I animate with a delta Mush deformer in place,...
Thread by: Auravinci Subscribe
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Auravinci 25-02-2017|12:34 AM
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Hey, guys! I'm trying to add a blend shape for a downloaded rig, but I get some points moving when they are not supposed to. I've checked the...
Thread by: LastWolf Subscribe
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LastWolf 09-01-2017|05:02 PM
Replies: 2
Views: 4,675
What type of wave controller is this? I need to make a character spine. This type of wave rig controller is much better than the FK rig....
Thread by: computertech Subscribe
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dlopezdemedrano 04-01-2017|07:32 AM
Replies: 2
Views: 4,875
Hello, I've got a problem with a simple character rig in Maya, it's a problem I've had before but can never find a solution to. I'm not too skilled...
Thread by: Stampy Subscribe
Views: 7,920
dlopezdemedrano 04-01-2017|07:28 AM
Replies: 4
Views: 7,920
Hello everyone, I'm currently having an issue where I'm importing a model but the Mesh does not go into position with the skeleton rig, if you move...
Thread by: JackScurvy Subscribe
Views: 5,565
dlopezdemedrano 04-01-2017|07:24 AM
Replies: 1
Views: 5,565
Ok so im going through the Maya 4.5 Savvy Book and i am on the skeleton/joints section. Im going through one of the tutorial and it was telling me to...
Thread by: orgeeizm Subscribe
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dlopezdemedrano 04-01-2017|07:10 AM
Replies: 3
Views: 6,782
i skined my character and then i found one of my joint dose not have a good rotation so i used “move skin joint tool” and correct the axis but then...
Thread by: sjafarian237 Subscribe
Views: 6,737
dlopezdemedrano 04-01-2017|07:04 AM
Replies: 1
Views: 6,737
Hello everyone, Can verts be sculpted and moved around when a mesh is skinned and weighted? In the same way it can be done in 3dMax, I apologise...
Thread by: Anthonytony Subscribe
Views: 4,154
dlopezdemedrano 04-01-2017|07:00 AM
Replies: 1
Views: 4,154
Hello, i have a 1.45 minute long animation, with just one character dancing around a room. There are many shot changes in the final video, but i...
Thread by: samwilliams Subscribe
Views: 4,550
samwilliams
by Gen
01-12-2016|11:41 AM
Replies: 1
Views: 4,550
Hi,can you give me some advise ,how i can apply 3d face mocap points to rig controls? how faceware or cubicmoution doing that with 2d capture, i mean...
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resister 18-11-2016|08:49 PM
Replies: 0
Views: 4,161
Hey I know it is probably some simple setting I've missed but I can't find it. I have an object on a motion path curve and it stays at frame 1...
Thread by: CAPSLOCKSMITH Subscribe
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CAPSLOCKSMITH 16-11-2016|10:11 PM
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hello. i have just read an article about modifiers in graph editor in blender. is there no such thing in maya?
Thread by: mickhah Subscribe
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mickhah
by mickhah
11-11-2016|09:32 AM
Replies: 0
Views: 3,701
I am animating a simple ball with a locator in Maya. If I set a keyframe at frame one and then go forward and keyframe it again in a different...
Thread by: maryskomerza Subscribe
Views: 4,493
stwert
by stwert
03-11-2016|12:49 AM
Replies: 1
Views: 4,493
I have MOCAP animation files in .fbx format for game. There are about 100 separate .fbx animation recorded using same rig. In HumanIK I created...
Thread by: sushb001 Subscribe
Views: 5,024
sushb001 18-10-2016|12:13 PM
Replies: 0
Views: 5,024
Hi! I am working in Maya and for some reason my skin weights are acting funny. I did them the other day and they were fine. I went to tweak them...
Thread by: seiberta5 Subscribe
Views: 4,876
nobalister 12-10-2016|02:57 PM
Replies: 1
Views: 4,876
Hey, I have a character with different blend shape emotions, however only one and specific will export to fbx format. Others will be visible in...
Thread by: lauris47 Subscribe
Views: 8,502
lauris47 14-09-2016|05:41 PM
Replies: 1
Views: 8,502
Hey, as title states, I have that problem. It is not up axis problem, but something else. I have skin attached and tried to disconnect it. Also...
Thread by: lauris47 Subscribe
Views: 7,124
ChromaticSwamp 13-09-2016|10:07 AM
Replies: 5
Views: 7,124
Okay so I'm new to rigging but I'm faced with a problem - I can't get Maya to mirror my skin weights correctly. Thing is, I weighted the skin on the...
Thread by: Ysvetti Subscribe
Views: 8,990
Ysvetti
by Ysvetti
12-09-2016|01:59 PM
Replies: 1
Views: 8,990
So im trying to figure out this motion path animation and animating joints along the path. Now i know about just animating the offset of the curve...
Thread by: MamoruK Subscribe
Views: 11,693
j0DiG0
by j0DiG0
05-09-2016|12:50 PM
Replies: 12
Views: 11,693
Hello there! I hope this is in the right forum. I have an animated object which moves from a side to another. I created two spot lights and...
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Views: 5,439
nabari
by Gen
20-08-2016|08:52 PM
Replies: 1
Views: 5,439
Hi, I was searching for such problems solution, but I couldn't find any. So, I thought if you pro CG bros could help me. I cannot joint 1 tangent to...
Thread by: Faker513 Subscribe
Views: 3,959
Faker513 14-08-2016|04:04 PM
Replies: 0
Views: 3,959
Hello, I am playing around with some AR stuff, its pretty easy to export things from maya and test them out in AR.. but Does anyone know how to...
Thread by: sonnyangell1982 Subscribe
Views: 3,679
sonnyangell1982 11-08-2016|04:28 PM
Replies: 0
Views: 3,679
Is there some way to make a character move as if it were in a video game? For example, when a character is at 45 degrees in front of a wall, and...
Thread by: arkmnpszy Subscribe
Views: 3,947
arkmnpszy 26-07-2016|05:55 PM
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Views: 3,947
I am interested in creating a character animation that has a "rubber hose" style. Example:...
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Views: 5,013
dudebot67 04-07-2016|02:26 PM
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Views: 5,013
I animate the helicopter chassis, which is made up of multiple objects. Then I want to copy the mirror this chassis with animations. For this we have...
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Views: 4,130
Laguna90 24-06-2016|02:43 PM
Replies: 0
Views: 4,130
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