Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Hello, for beginner testing i have an audioWave node output going into the x translation input of a cube. This works just fine. What i am...
Thread by: ConfusedMonkey Subscribe
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ConfusedMonkey 04-01-2014|03:27 PM
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Views: 2,010
Hi everyone I am making a model of a petrol engine, I am doing the cylinder head and I am stuck on making holes for the valves etc, I am using the...
Thread by: trikeman Subscribe
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trikeman 03-01-2014|07:39 PM
Replies: 4
Views: 5,268
Hi, I wonder if anyone can tell me what's going on here. I've modeled a street scene and I want to render it out as a night scene, lit by the light...
Thread by: BuzzinFly Subscribe
Views: 2,339
BuzzinFly 03-01-2014|02:32 PM
Replies: 3
Views: 2,339
Hey! I dont have a lot of experience with Maya and I have a problem with creating some Normal Maps. You may have to get a little bit specific if...
Thread by: Burnyt Subscribe
Views: 3,467
Burnyt
by Burnyt
02-01-2014|07:19 PM
Replies: 1
Views: 3,467
Hi guy's, I need again your advise. Want to model such an old wine barrel for a game. Would you start out with a cylinder, a pipe or maybe just...
Thread by: lecra Subscribe
Views: 3,472
lecra
by lecra
02-01-2014|11:16 AM
Replies: 3
Views: 3,472
Hey, I have been trying to pull up my Outliner and so far no luck. I was using two monitors before I had moved, at the moment I dont have room for 2...
Thread by: Ozgalis Subscribe
Views: 1,656
Ozgalis
by Ozgalis
01-01-2014|07:09 PM
Replies: 3
Views: 1,656
Ok I have some testing and a few things to make sure are ok but here are a few 'toys' I have printed.
Thread by: bullet1968 Subscribe
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bullet1968 01-01-2014|02:56 AM
Replies: 10
Views: 2,479
I'd like to do these three sections in the model I'm working on, can someone make it simpler or give me a pointer or three..lol. I'll probably try an...
Thread by: cj74 Subscribe
Views: 2,575
CollinBishop 31-12-2013|09:04 PM
Replies: 6
Views: 2,575
hello. when i mirror geometry, UVs don't flip. they stay blue, but are not reversed. how can i reverse them? i need it for normal/displacement...
Thread by: mickhah Subscribe
Views: 11,119
mickhah
by mickhah
31-12-2013|12:41 PM
Replies: 10
Views: 11,119
I opened up an old project I was working on months ago and the image planes won't display. Script editor says unable to show image plane.. Is their...
Thread by: cj74 Subscribe
Views: 2,954
cj74
by cj74
30-12-2013|10:13 PM
Replies: 2
Views: 2,954
I'm trying to get two vertices to match along an axis but, I don't know how to view and change their world positions. How do you view them? ...
Thread by: Kirahl Subscribe
Views: 3,942
Kirahl
by Gen
30-12-2013|09:11 PM
Replies: 5
Views: 3,942
Hi, I'm currently working on a game and need to use Maya 7, can't find were to download it. Please help me! Thank you so...
Thread by: Marianacarril Subscribe
Views: 1,505
Marianacarril 30-12-2013|07:58 PM
Replies: 2
Views: 1,505
I have a small project I'm working on at the moment. It's a house that me and my wife are building and I wanted to model and texture it in Maya...
Thread by: sampson01 Subscribe
Views: 2,166
CollinBishop 30-12-2013|03:49 AM
Replies: 4
Views: 2,166
How do I take a sphere, for instance, and generate geometry based on its wireframe? How do I control the thickness of the "wires"? Thanks. :)
Thread by: maya4todd Subscribe
Views: 5,286
maya4todd
by mickhah
28-12-2013|11:10 AM
Replies: 5
Views: 5,286
Hey guys Im very very new to Maya and am trying to do a shatter effect on a poly model I made. I successfully shattered a primitive sphere, but when...
Thread by: micek05 Subscribe
Views: 8,470
soundmartell 26-12-2013|01:21 PM
Replies: 5
Views: 8,470
Does anyone of you know plug-ing or script that would convert OBJ sequence to blendshapes instead of importing them as separated meshes with keyed...
Thread by: GeorgiStamenov Subscribe
Views: 8,132
GeorgiStamenov 26-12-2013|04:26 AM
Replies: 12
Views: 8,132
Hi all, I was searching for threads regarding texture resolution. I found tons of them: now i am more confused as before!!:furious: I have in...
Thread by: lecra Subscribe
Views: 8,232
CollinBishop 24-12-2013|06:30 PM
Replies: 2
Views: 8,232
Hi, First of all, wish to thank all of you fellow users helping me out learning Maya, you are a very helpful folk. Now the question: I make quick...
Thread by: mrbassman Subscribe
Views: 4,900
CollinBishop 24-12-2013|12:21 AM
Replies: 8
Views: 4,900
hello all i am trying to reverse the normals on something i will be covering with a mesh but whenever i do so the faces expand ...right before this...
Thread by: nichathan Subscribe
Views: 2,214
nichathan 23-12-2013|07:25 PM
Replies: 3
Views: 2,214
Hi there, i have a problem - i dont know, what computer to buy for working on maya! I'm fifteen and have been working with a friend of my mums...
Thread by: trollhunter Subscribe
Views: 2,507
trollhunter 23-12-2013|01:01 PM
Replies: 4
Views: 2,507
hello. i have made a displacement and normal maps for a model, but they don't work as they should. firstly, the displacement map:...
Thread by: mickhah Subscribe
Views: 4,150
mickhah
by mickhah
23-12-2013|12:36 PM
Replies: 4
Views: 4,150
Hey, Im not quite sure where to put this thread or question. basically Im trying to make a rocket fire from a plane. Ive spent two days animating...
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Views: 3,843
v5dj 23-12-2013|12:18 PM
Replies: 1
Views: 3,843
Beans - YouTube
Thread by: David Subscribe
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David 22-12-2013|11:04 AM
Replies: 7
Views: 2,850
Hey guys! From what I've been taught recently, is that you need to have no triangles in your mesh but how do you do that with a cylinder? Do I...
Thread by: johnsonmax Subscribe
Views: 4,454
johnsonmax 22-12-2013|02:24 AM
Replies: 5
Views: 4,454
I am sorry if I'm asking a way too much questions. I have a character already animated and bind skinned. What I need to do is to convert the...
Thread by: GeorgiStamenov Subscribe
Views: 5,747
CollinBishop 20-12-2013|11:36 PM
Replies: 2
Views: 5,747
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