Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
http://youtu.be/jj0I_TPsHao (how do you embed youtubes here?) basically I have a ring of cylinders mapped with bg plates of different parts of the...
Thread by: petersrin Subscribe
Views: 2,055
petersrin
by David
13-06-2012|05:40 AM
Replies: 1
Views: 2,055
need someone familiar with making normal maps with maya going from hi to lo poly. Mine keeps screwing up and I do not know why. Anyone...
Thread by: Ataraxy Subscribe
Views: 4,491
Ataraxy
by Ataraxy
12-06-2012|08:17 PM
Replies: 7
Views: 4,491
I'm trying to snap some (ep) curve lines into another (body line into wheel well) and it's not doing it, or I'm not doing it correctly. I'm selecting...
Thread by: metalartguy74 Subscribe
Views: 5,459
metalartguy74 12-06-2012|06:29 PM
Replies: 1
Views: 5,459
Hey all, I am just learning a few things here and there and have a question. From a poly cylinder, I delete all the inner faces minus the...
Thread by: srlake314 Subscribe
Views: 4,004
srlake314 12-06-2012|02:32 AM
Replies: 9
Views: 4,004
I'm trying to export my gun model through .fbx in Maya. However, I get this error message when I do: ...
Thread by: betelgeuse4721 Subscribe
Views: 11,049
betelgeuse4721 11-06-2012|07:16 PM
Replies: 6
Views: 11,049
Men In Black 3: Re-creating Cape Canaveral Shot-Build - YouTube J
Thread by: Jay Subscribe
Views: 4,042
Jay
by Jay
11-06-2012|12:52 PM
Replies: 6
Views: 4,042
Starting to experiment with MEL scripting to automate some repetitive, brain killing operations. Is there a limitation to the number of items that...
Thread by: PixalZA Subscribe
Views: 9,131
PixalZA
by PixalZA
10-06-2012|08:00 PM
Replies: 6
Views: 9,131
New movie from Disney, NOT PIXAR! (GASP!!) looks like a lot of fun. i like the meeting part the best :P Wreck-It Ralph Teaser Trailer - YouTube
Thread by: MamoruK Subscribe
Views: 2,288
MamoruK 10-06-2012|01:29 PM
Replies: 4
Views: 2,288
Hi, I'm new to Maya. I need to make the texture 'lit up' (to look exactly like the texture file itself) - not being affected by lighting at all. ...
Thread by: alex101a Subscribe
Views: 3,026
alex101a 09-06-2012|08:14 AM
Replies: 2
Views: 3,026
6.5 million passwords have been leaked from the popular social networking site LinkedIn. It is highly recommended that all users change their...
Thread by: NextDesign Subscribe
Views: 2,135
NextDesign 08-06-2012|06:42 AM
Replies: 5
Views: 2,135
What am I missing here? I'm modeling a front end of a vehicle and trying to extrude the fenders out of the border edge of the hood but everytime I...
Thread by: metalartguy74 Subscribe
Views: 3,381
metalartguy74 08-06-2012|01:14 AM
Replies: 4
Views: 3,381
hey guys in the hypershade you have the two main tabs, materials and the workspace, just above the materials tab is a row of tabs, with Materials,...
Thread by: chilledoutredhead Subscribe
Views: 2,351
chilledoutredhead 07-06-2012|07:38 PM
Replies: 3
Views: 2,351
I'm sure this has been posted before, I did a quick search but it didn't pop up. Sorry, their is some swearing it so beware. Hitler rants about...
Thread by: metalartguy74 Subscribe
Views: 2,471
metalartguy74 07-06-2012|02:58 PM
Replies: 4
Views: 2,471
Hi all, It's been a while since i've been here but once again I'm running into some problems, so I thought I'd check in again. I'm using maya...
Thread by: SilverBlood Subscribe
Views: 6,622
SilverBlood 07-06-2012|10:49 AM
Replies: 8
Views: 6,622
I am having problems with objects snapping to grid and tool isn't selected, at least visually. When I try to scale it with the scale tool, it acts...
Thread by: mbarnes64 Subscribe
Views: 3,098
petersrin 07-06-2012|07:27 AM
Replies: 3
Views: 3,098
Hello all, I am trying to export an object from a scene I created in Maya. Seems simple enough. I export my selection as an OBJ file and open it...
Thread by: Red Tick Subscribe
Views: 13,424
Red Tick 05-06-2012|08:33 PM
Replies: 4
Views: 13,424
I've been trying to render a simulation that i made using the Maya Dynamica Plugin. But the render shows nothing. Help?
Thread by: Andrew40 Subscribe
Views: 4,018
Andrew40 04-06-2012|12:09 PM
Replies: 13
Views: 4,018
Sorry if someone already posted about this already. I'm trying model a car and i have some weird really hard edges that shouldn't be there. Please...
Thread by: jvuong Subscribe
Views: 3,087
jvuong
by Skalman
02-06-2012|02:09 PM
Replies: 9
Views: 3,087
http://forums.creativecow.net/readpost/202/895322
Thread by: sifidis Subscribe
Views: 1,798
petersrin 02-06-2012|07:43 AM
Replies: 4
Views: 1,798
so i have this http://i44.tinypic.com/10dcegm.png and i noticed the checker pattern is not really perfectly right. How would i adjust it to fit...
Thread by: n88tr Subscribe
Views: 6,745
n88tr
by n88tr
01-06-2012|03:50 AM
Replies: 20
Views: 6,745
I am planning to venture into the world of character modeling soon. There are quite a few tuts here for this. From previous posts it seems that...
Thread by: PixalZA Subscribe
Views: 2,087
PixalZA 31-05-2012|12:41 PM
Replies: 4
Views: 2,087
Hi In fumefx for MAX, you can get good render results even though the voxel count is low. It seems to smooth and blur the voxels However with...
Thread by: juggler7 Subscribe
Views: 4,254
juggler7 31-05-2012|01:52 AM
Replies: 1
Views: 4,254
Here's a script I found that fixes Maya's rendering problem, at least the issue I had. $exists=0; for ($item in `getPanel -scriptType...
Thread by: metalartguy74 Subscribe
Views: 5,215
metalartguy74 31-05-2012|01:43 AM
Replies: 1
Views: 5,215
Hi. I recently bought the 2012 suite with Maya, Mudbox, Motion Builder, and Soft Image. I am learning on my own with the help of tutorials and I've...
Thread by: metalartguy74 Subscribe
Views: 2,519
metalartguy74 30-05-2012|07:46 PM
Replies: 7
Views: 2,519
Hello, I am combining an arm with a hand I created. I go to Mesh>Combine - but when I do, the hand becomes extremely blocky and geometric once...
Thread by: betelgeuse4721 Subscribe
Views: 2,024
betelgeuse4721 30-05-2012|12:07 AM
Replies: 4
Views: 2,024
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