Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I seem to be getting streaks in a weapon model I'm making, during rendering. The streaks are on the blade which is very sharp. What can I do to fix...
Thread by: Clod Subscribe
Views: 1,796
mclimer
by mclimer
20-02-2004|12:46 AM
Replies: 6
Views: 1,796
I seam to be having a poly curse latley. a model I've been working for several weeks all of a suden does not want to smooth properly. Tried old...
Thread by: dragonsfire Subscribe
Views: 1,434
dragonsfire 18-02-2004|09:07 PM
Replies: 3
Views: 1,434
Hi Just wondering - i do not have the necessary time to model a ship on my own - anyone knows where to find meshes for download?? Thx!
Thread by: Uglynakedguy Subscribe
Views: 2,029
Uglynakedguy
by Pony
06-02-2004|12:07 AM
Replies: 11
Views: 2,029
I got another one...old one. I shot him with a mini-dv camera which is 720 by 480 size. I imported the pics as 72 by 48 on the poly planes. Why...
Thread by: tvholicjames Subscribe
Views: 2,063
tvholicjames
by strobe7
05-02-2004|04:50 PM
Replies: 8
Views: 2,063
Ok, I imported a perfect nose to another scene and look what happened? First of all, what happened to the lambert? Plus, parts of the reference...
Thread by: tvholicjames Subscribe
Views: 2,276
tvholicjames 05-02-2004|04:03 AM
Replies: 4
Views: 2,276
Check this out: http://halo.bungie.net/images/site/halo/gallery/halo2/chiefanim2.jpg How come all the surfaces are further subdivided into...
Thread by: Gun-Kata Subscribe
Views: 1,539
Gun-Kata 01-02-2004|10:08 PM
Replies: 2
Views: 1,539
I would like to extrude a profile circle curve along a path and also be able to place additional profile curve(s) of different sizes and or shape -...
Thread by: Lorenzo Subscribe
Views: 2,510
Lorenzo 30-01-2004|02:17 AM
Replies: 3
Views: 2,510
If I try to attach two lofted surfaces, everything works fine. If I try to attach two NURBS primitives, everything works fine. But when I try to...
Thread by: Gun-Kata Subscribe
Views: 2,179
Gun-Kata 25-01-2004|02:23 PM
Replies: 2
Views: 2,179
Ok, I pulled this screenshot of a modified LW mesh that i imported into maya. It's a trek mesh and i'm trying to figure out how to put windows in my...
Thread by: dberry Subscribe
Views: 3,212
dberry 25-01-2004|02:20 PM
Replies: 16
Views: 3,212
What's the difference?
Thread by: Gun-Kata Subscribe
Views: 2,567
Gun-Kata 25-01-2004|05:40 AM
Replies: 1
Views: 2,567
if stahlberg can get away with a mesh like that, why can't we all??!! http://www.cgtalk.com/showthread.php?s=&threadid=108412 :beer:
Thread by: vladimirjp Subscribe
Views: 1,837
vladimirjp 24-01-2004|03:59 PM
Replies: 4
Views: 1,837
Ok, i imported the head shell into another scene and I went to Poly then combine, then use the append tool to fill in the gaps. Well, you can...
Thread by: tvholicjames Subscribe
Views: 1,389
tvholicjames
by Kurt
22-01-2004|08:30 PM
Replies: 1
Views: 1,389
hey... i am doing this head tutorial... and i cant delete half of the Nurb Sphere... help! its only the second step!!! i feel so dumb! ...
Thread by: DARKhacker Subscribe
Views: 2,088
DARKhacker 22-01-2004|02:22 PM
Replies: 5
Views: 2,088
I am hopeing that this is going to be easy to solve. I am trying to make the insides of a watch with all it's cogs and gears. I made a poly cylinder...
Thread by: Tim_LIVID Subscribe
Views: 5,936
baldgeek 21-01-2004|10:17 PM
Replies: 15
Views: 5,936
Hi, I've just started out modeling in Maya. Long enough to know that this attempt of making the number 1825 has far to many polygons! I planared...
Thread by: Ru55 Subscribe
Views: 1,911
Ru55
by Ru55
21-01-2004|08:54 PM
Replies: 3
Views: 1,911
Hello! Modelling a room right now: i did that walls from a loft of the edge-curves. the loft is linear. but when i trim the window out the...
Thread by: train_ucl Subscribe
Views: 1,680
train_ucl 21-01-2004|06:47 PM
Replies: 1
Views: 1,680
HI i have one little question about polygon modeling, there are how can i connect 2 different models together? and when i am use extrude face on...
Thread by: Satsu Subscribe
Views: 1,695
Satsu
by Satsu
18-01-2004|02:13 PM
Replies: 2
Views: 1,695
Hey there, I've been trying to find a good way to create trees, but I couldn't find one... My scene is too big and needs too much quality on close...
Thread by: dirack Subscribe
Views: 2,360
dirack
by dirack
14-01-2004|10:45 AM
Replies: 2
Views: 2,360
Hello, I'm new here and pretty new to Maya as well. I keep getting this problem whenever I convert a SubDiv model to Polys. I set the Tesselation...
Thread by: Gun-Kata Subscribe
Views: 2,911
Gun-Kata 14-01-2004|03:12 AM
Replies: 3
Views: 2,911
Hey folks, Having a smoothing or normal or SOMETHING issue with this dude. Faces around the ear look like a dog pooed on them. I can't seem to...
Thread by: fleetside Subscribe
Views: 2,636
fleetside 13-01-2004|10:52 PM
Replies: 7
Views: 2,636
Why do most of the commercial or really good models look different from mine. Each polygon looks like triangles and mine don't, why is this?
Thread by: goswald Subscribe
Views: 3,082
goswald
by james_s
13-01-2004|02:46 AM
Replies: 9
Views: 3,082
i am building a car with nurbs and am having a problem, not sure wot ive done wrong, the surface just seems strange, any suggestions.
Thread by: Lespaul84 Subscribe
Views: 2,414
Lespaul84 12-01-2004|04:28 AM
Replies: 7
Views: 2,414
;)
Thread by: bulzae Subscribe
Views: 1,838
bulzae
by bulzae
11-01-2004|01:39 PM
Replies: 0
Views: 1,838
hi everyone. i'm currently working on structures using revolved surfaces. while i work on them, they look fine and smooth. however, what bugs me...
Thread by: deryk Subscribe
Views: 1,887
deryk 10-01-2004|05:06 PM
Replies: 1
Views: 1,887
Hello! I will need to model mountains for my scene, so I was thinking is there a way perhabs that you make an alpha map, and us it as hight map...
Thread by: Sil-Valeor Subscribe
Views: 8,728
Sil-Valeor 09-01-2004|08:31 PM
Replies: 10
Views: 8,728
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