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Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
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Streaks on blade edge
I seem to be getting streaks in a weapon model I'm making, during rendering. The streaks are on the blade which is very sharp. What can I do to fix...
Thread by: Clod
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Views: 2,251
by
mclimer
20-02-2004|12:46 AM
Replies:
6
Views: 2,251
Poly smooth prob.
I seam to be having a poly curse latley. a model I've been working for several weeks all of a suden does not want to smooth properly. Tried old...
Thread by: dragonsfire
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Views: 1,759
by
dragonsfire
18-02-2004|09:07 PM
Replies:
3
Views: 1,759
Download Meshes
Hi Just wondering - i do not have the necessary time to model a ship on my own - anyone knows where to find meshes for download?? Thx!
Thread by: Uglynakedguy
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Views: 2,614
by
Pony
06-02-2004|12:07 AM
Replies:
11
Views: 2,614
I still don't get the camera with the reference pics
I got another one...old one. I shot him with a mini-dv camera which is 720 by 480 size. I imported the pics as 72 by 48 on the poly planes. Why...
Thread by: tvholicjames
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Views: 2,591
by
strobe7
05-02-2004|04:50 PM
Replies:
8
Views: 2,591
I imported my nose into another scene, but lost the lambert material?
Ok, I imported a perfect nose to another scene and look what happened? First of all, what happened to the lambert? Plus, parts of the reference...
Thread by: tvholicjames
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Views: 2,658
by
tvholicjames
05-02-2004|04:03 AM
Replies:
4
Views: 2,658
Polygons in video games
Check this out: http://halo.bungie.net/images/site/halo/gallery/halo2/chiefanim2.jpg How come all the surfaces are further subdivided into...
Thread by: Gun-Kata
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Views: 1,812
by
mtmckinley
01-02-2004|10:08 PM
Replies:
2
Views: 1,812
how to get more than one profile curve with nurbs extrude?
I would like to extrude a profile circle curve along a path and also be able to place additional profile curve(s) of different sizes and or shape -...
Thread by: Lorenzo
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Views: 2,857
by
mtmckinley
30-01-2004|02:17 AM
Replies:
3
Views: 2,857
Attaching a lofted surface to a NURBS primitive: impossible?
If I try to attach two lofted surfaces, everything works fine. If I try to attach two NURBS primitives, everything works fine. But when I try to...
Thread by: Gun-Kata
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Views: 2,512
by
NitroLiq
25-01-2004|02:23 PM
Replies:
2
Views: 2,512
Need help with an indention technique
| Page:
1
2
Ok, I pulled this screenshot of a modified LW mesh that i imported into maya. It's a trek mesh and i'm trying to figure out how to put windows in my...
Thread by: dberry
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Views: 4,083
by
NitroLiq
25-01-2004|02:20 PM
Replies:
16
Views: 4,083
Attach Surfaces vs Stitch Edge Tool
What's the difference?
Thread by: Gun-Kata
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Views: 2,847
by
mtmckinley
25-01-2004|05:40 AM
Replies:
1
Views: 2,847
here is a great topology research for u topology freaks!!!
if stahlberg can get away with a mesh like that, why can't we all??!! http://www.cgtalk.com/showthread.php?s=&threadid=108412 :beer:
Thread by: vladimirjp
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Views: 2,197
by
twisteddragon33
24-01-2004|03:59 PM
Replies:
4
Views: 2,197
This is so weird
Ok, i imported the head shell into another scene and I went to Poly then combine, then use the append tool to fill in the gaps. Well, you can...
Thread by: tvholicjames
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Views: 1,625
by
Kurt
22-01-2004|08:30 PM
Replies:
1
Views: 1,625
noob 2 nurbs
hey... i am doing this head tutorial... and i cant delete half of the Nurb Sphere... help! its only the second step!!! i feel so dumb! ...
Thread by: DARKhacker
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Views: 2,555
by
mtmckinley
22-01-2004|02:22 PM
Replies:
5
Views: 2,555
Cogs and gears
| Page:
1
2
I am hopeing that this is going to be easy to solve. I am trying to make the insides of a watch with all it's cogs and gears. I made a poly cylinder...
Thread by: Tim_LIVID
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Views: 6,955
by
baldgeek
21-01-2004|10:17 PM
Replies:
15
Views: 6,955
Triangulate poly count
Hi, I've just started out modeling in Maya. Long enough to know that this attempt of making the number 1825 has far to many polygons! I planared...
Thread by: Ru55
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Views: 2,234
by
Ru55
21-01-2004|08:54 PM
Replies:
3
Views: 2,234
trim problems
Hello! Modelling a room right now: i did that walls from a loft of the edge-curves. the loft is linear. but when i trim the window out the...
Thread by: train_ucl
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Views: 1,953
by
train_ucl
21-01-2004|06:47 PM
Replies:
1
Views: 1,953
Beginner question
HI i have one little question about polygon modeling, there are how can i connect 2 different models together? and when i am use extrude face on...
Thread by: Satsu
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Views: 1,955
by
Satsu
18-01-2004|02:13 PM
Replies:
2
Views: 1,955
Blarsgh! Trees :)
Hey there, I've been trying to find a good way to create trees, but I couldn't find one... My scene is too big and needs too much quality on close...
Thread by: dirack
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Views: 2,658
by
dirack
14-01-2004|10:45 AM
Replies:
2
Views: 2,658
SubDiv to Poly problem
Hello, I'm new here and pretty new to Maya as well. I keep getting this problem whenever I convert a SubDiv model to Polys. I set the Tesselation...
Thread by: Gun-Kata
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Views: 3,314
by
Gun-Kata
14-01-2004|03:12 AM
Replies:
3
Views: 3,314
Poly Modelling Normals (?) issue
Hey folks, Having a smoothing or normal or SOMETHING issue with this dude. Faces around the ear look like a dog pooed on them. I can't seem to...
Thread by: fleetside
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Views: 3,131
by
fleetside
13-01-2004|10:52 PM
Replies:
7
Views: 3,131
Polygon modelling
Why do most of the commercial or really good models look different from mine. Each polygon looks like triangles and mine don't, why is this?
Thread by: goswald
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Views: 3,626
by
james_s
13-01-2004|02:46 AM
Replies:
9
Views: 3,626
NURBS help
i am building a car with nurbs and am having a problem, not sure wot ive done wrong, the surface just seems strange, any suggestions.
Thread by: Lespaul84
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Views: 2,897
by
mtmckinley
12-01-2004|04:28 AM
Replies:
7
Views: 2,897
Dodge Viper
;)
Thread by: bulzae
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Views: 2,079
by
bulzae
11-01-2004|01:39 PM
Replies:
0
Views: 2,079
revolved surfaces not rendering smoothly
hi everyone. i'm currently working on structures using revolved surfaces. while i work on them, they look fine and smooth. however, what bugs me...
Thread by: deryk
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Views: 2,148
by
NitroLiq
10-01-2004|05:06 PM
Replies:
1
Views: 2,148
Modelling mountains?
Hello! I will need to model mountains for my scene, so I was thinking is there a way perhabs that you make an alpha map, and us it as hight map...
Thread by: Sil-Valeor
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Views: 9,491
by
Sil-Valeor
09-01-2004|08:31 PM
Replies:
10
Views: 9,491
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