Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hello Typically my work revolves around modeling but I'm trying out a new project just for fun and I wanted to toss this question out to...
Thread by: persius Subscribe
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lauris47 01-01-2015|02:54 PM
Replies: 3
Views: 4,950
Hello. I made some animations. but when I play them, they are starting slowly and fast on middle and they slow down at the and. This is problem for...
Thread by: ozelgoktug Subscribe
Views: 6,189
ozelgoktug 26-12-2014|09:44 PM
Replies: 4
Views: 6,189
Hi Everybody, As an ex Softimage user trying to be comfortable within Maya, I came across into a strange problem that I think it is related to the...
Thread by: gaboraa Subscribe
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gaboraa
by gaboraa
15-12-2014|03:24 PM
Replies: 0
Views: 4,291
Hi Everybody, First of all, I'm quite new to modelling and animation but already watched tons of tutorials :) I modeled a Mechwarrior and animated...
Thread by: longliveboy Subscribe
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longliveboy 11-12-2014|05:54 PM
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Views: 2,888
Ok, I have a rig that is almost done. I'm learning by Carlo Sansonetti tutorial. I have FK/IK switch feature in my rig that is working fine. But...
Thread by: zzz7net Subscribe
Views: 5,096
zzz7net
by zzz7net
10-12-2014|03:20 AM
Replies: 0
Views: 5,096
So i tried creating a simple animation of a cube and then having it rotate for infinite. However in Maya 2015 this doesnt work. The infinity curve...
Thread by: KHM3dia Subscribe
Views: 4,409
ColdZer0 09-12-2014|01:41 AM
Replies: 1
Views: 4,409
Hello, I was wondering if there was a way to put rig head into the rigged body? Please need some basic help, how to unrig joints. Digital tutors...
Thread by: kapow1 Subscribe
Views: 2,425
kapow1
by kapow1
02-12-2014|06:27 AM
Replies: 0
Views: 2,425
I saw this video on youtube where there's a chain in IK mode, with parented controls that in turn control a group above the IK control. This lets you...
Thread by: Neo conker Subscribe
Views: 2,931
Neo conker 02-12-2014|04:04 AM
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Views: 2,931
Hello everyone, I am trying to duplicate a rigged character in my scene, but I see that the duplicated body is not binded to the duplicated...
Thread by: Cath Subscribe
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Cath
by Cath
29-11-2014|01:41 PM
Replies: 0
Views: 4,123
First sorry for my terrible English I assign some curve to my model joints and create a exact hierarchy in outliner. It's worked perfectly but after...
Thread by: hossein361224 Subscribe
Views: 3,556
hossein361224 24-11-2014|06:54 PM
Replies: 0
Views: 3,556
I'm working on a sprite-based project and have a few hundred Maya files, each containing a short character animation. What I need is an easy way...
Thread by: bloatse Subscribe
Views: 2,380
bloatse
by bloatse
12-11-2014|03:19 AM
Replies: 0
Views: 2,380
Hallo, I have a rig built of 2 meshes. One is the main mesh of the creature and the other is a neck frill (activated by a blend shape) similar to...
Thread by: Jakob1105 Subscribe
Views: 3,720
Jakob1105 10-11-2014|03:22 AM
Replies: 5
Views: 3,720
I am trying to simulate paper folding using cluster deformer. It is a simple setup. At first I applied a diagonal fold to my mesh with less than...
Thread by: muonium Subscribe
Views: 5,662
muonium
by muonium
07-11-2014|05:46 PM
Replies: 9
Views: 5,662
hi everyone i want to change parent constraint weight when for example rotate x change from negative to positive and i want change weight from 0 to...
Thread by: tx512 Subscribe
Views: 3,222
tx512
by tx512
25-10-2014|07:18 PM
Replies: 0
Views: 3,222
Hi, I've got a question that I'm hoping there's a simple answer to. Lets say for the sake of argument that I'm building a Dilophosaurus model...
Thread by: Jakob1105 Subscribe
Views: 2,658
Jakob1105 23-10-2014|05:45 PM
Replies: 2
Views: 2,658
Hello, I have made a rig for a object, for over a half of object. I used FK as it is in that tutorial: Creating an FK Tail Rig in Maya on Vimeo...
Thread by: BAD COMMAND Subscribe
Views: 7,116
BAD COMMAND 03-10-2014|05:22 PM
Replies: 1
Views: 7,116
How can I do this through nodes or an expression? This is for a rig. If "x" is equal to or greater then y and if "z" is equal to or greater then...
Thread by: oiver55 Subscribe
Views: 2,997
stwert
by stwert
24-09-2014|04:02 PM
Replies: 1
Views: 2,997
So I want to achieve the same effect as this dude has achieved with his joints: http://i59.tinypic.com/1408ygo.png I realised from messing around...
Thread by: Skalman Subscribe
Views: 8,228
Skalman
by Skalman
22-09-2014|08:40 PM
Replies: 2
Views: 8,228
So I recently offered to help a fellow student with his senior film rig and I've been facing issues with previous work which was done on the file....
Thread by: thebooface Subscribe
Views: 3,148
thebooface 07-09-2014|10:47 PM
Replies: 0
Views: 3,148
Hi Folks A long time we see. I am trying to animate an "animated sweep", meaning, I would like the source of my object be rendered frame by frame...
Thread by: fransua Subscribe
Views: 4,257
fransua
by fransua
25-08-2014|11:34 AM
Replies: 2
Views: 4,257
Hello all, I have run into a problem that I cannot seem to fix. I am working with a rig and model created before I started this job so it has...
Thread by: dslebodnick Subscribe
Views: 3,180
dslebodnick 19-08-2014|07:54 PM
Replies: 3
Views: 3,180
I know that the only deformers that Maya can seamlessly export to FBX are skinclusters (from traditional joint binding) and blendshapes. Apparently,...
Thread by: AviKohl3D Subscribe
Views: 5,164
AviKohl3D 18-08-2014|10:18 PM
Replies: 0
Views: 5,164
So ive got this rig that i created it for a full human a while ago. However instead of redoing the rig and skinning with the mesh, how can i delete...
Thread by: KHM3dia Subscribe
Views: 2,206
KHM3dia
by KHM3dia
18-08-2014|03:36 PM
Replies: 0
Views: 2,206
Ok, so i have finished my joint-setup, and im happy with it. Now i noticed there's no way that i can move this. as you can see in my images this is...
Thread by: Skalman Subscribe
Views: 3,285
Skalman
by Skalman
13-08-2014|12:05 AM
Replies: 1
Views: 3,285
Hi ! I actually work animations for a little game. I bought on unity assets store a package (props animations) with multiples animations in FBX...
Thread by: Uggy Subscribe
Views: 1,796
Uggy
by Uggy
11-08-2014|09:31 AM
Replies: 0
Views: 1,796
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