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Integrating 3D models with photography
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Animating a train on a path
Hello Typically my work revolves around modeling but I'm trying out a new project just for fun and I wanted to toss this question out to...
Thread by: persius
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Views: 4,629
by
lauris47
01-01-2015|02:54 PM
Replies:
3
Views: 4,629
How can we do uninterrupted loops? (Continuous animation without slowdown)
Hello. I made some animations. but when I play them, they are starting slowly and fast on middle and they slow down at the and. This is problem for...
Thread by: ozelgoktug
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Views: 5,851
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ozelgoktug
26-12-2014|09:44 PM
Replies:
4
Views: 5,851
Blendshape problem
Hi Everybody, As an ex Softimage user trying to be comfortable within Maya, I came across into a strange problem that I think it is related to the...
Thread by: gaboraa
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Views: 4,108
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gaboraa
15-12-2014|03:24 PM
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0
Views: 4,108
Animation shifts on X axis!!!
Hi Everybody, First of all, I'm quite new to modelling and animation but already watched tons of tutorials :) I modeled a Mechwarrior and animated...
Thread by: longliveboy
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Views: 2,741
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longliveboy
11-12-2014|05:54 PM
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0
Views: 2,741
FK <=> IK Switch
Ok, I have a rig that is almost done. I'm learning by Carlo Sansonetti tutorial. I have FK/IK switch feature in my rig that is working fine. But...
Thread by: zzz7net
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Views: 4,861
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zzz7net
10-12-2014|03:20 AM
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0
Views: 4,861
Maya 2015 Infinity Animation Bug
So i tried creating a simple animation of a cube and then having it rotate for infinite. However in Maya 2015 this doesnt work. The infinity curve...
Thread by: KHM3dia
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Views: 4,235
by
ColdZer0
09-12-2014|01:41 AM
Replies:
1
Views: 4,235
Rigging head to rigged body?
Hello, I was wondering if there was a way to put rig head into the rigged body? Please need some basic help, how to unrig joints. Digital tutors...
Thread by: kapow1
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Views: 2,276
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kapow1
02-12-2014|06:27 AM
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0
Views: 2,276
Have controls control each other without cycle?
I saw this video on youtube where there's a chain in IK mode, with parented controls that in turn control a group above the IK control. This lets you...
Thread by: Neo conker
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Views: 2,762
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Neo conker
02-12-2014|04:04 AM
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0
Views: 2,762
How to duplicate a rig properly
Hello everyone, I am trying to duplicate a rigged character in my scene, but I see that the duplicated body is not binded to the duplicated...
Thread by: Cath
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Views: 3,935
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Cath
29-11-2014|01:41 PM
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0
Views: 3,935
Using curve to control a joint
First sorry for my terrible English I assign some curve to my model joints and create a exact hierarchy in outliner. It's worked perfectly but after...
Thread by: hossein361224
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Views: 3,343
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hossein361224
24-11-2014|06:54 PM
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0
Views: 3,343
Batch rendering animations to sprites from cardinal directions
I'm working on a sprite-based project and have a few hundred Maya files, each containing a short character animation. What I need is an easy way...
Thread by: bloatse
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Views: 2,263
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bloatse
12-11-2014|03:19 AM
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0
Views: 2,263
Switching an Objects Parent via Driven Keys
Hallo, I have a rig built of 2 meshes. One is the main mesh of the creature and the other is a neck frill (activated by a blend shape) similar to...
Thread by: Jakob1105
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Views: 3,428
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Jakob1105
10-11-2014|03:22 AM
Replies:
5
Views: 3,428
cluster deformer problem (normal flipped)
I am trying to simulate paper folding using cluster deformer. It is a simple setup. At first I applied a diagonal fold to my mesh with less than...
Thread by: muonium
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Views: 5,239
by
muonium
07-11-2014|05:46 PM
Replies:
9
Views: 5,239
change weight using rotate
hi everyone i want to change parent constraint weight when for example rotate x change from negative to positive and i want change weight from 0 to...
Thread by: tx512
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Views: 3,067
by
tx512
25-10-2014|07:18 PM
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0
Views: 3,067
Blend Shapes and Skeleton Rigs
Hi, I've got a question that I'm hoping there's a simple answer to. Lets say for the sake of argument that I'm building a Dilophosaurus model...
Thread by: Jakob1105
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Views: 2,498
by
Jakob1105
23-10-2014|05:45 PM
Replies:
2
Views: 2,498
Bend only a part of object (tail)
Hello, I have made a rig for a object, for over a half of object. I used FK as it is in that tutorial: Creating an FK Tail Rig in Maya on Vimeo...
Thread by: BAD COMMAND
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Views: 6,903
by
BAD COMMAND
03-10-2014|05:22 PM
Replies:
1
Views: 6,903
2 if statements in 1
How can I do this through nodes or an expression? This is for a rig. If "x" is equal to or greater then y and if "z" is equal to or greater then...
Thread by: oiver55
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Views: 2,801
by
stwert
24-09-2014|04:02 PM
Replies:
1
Views: 2,801
IK handle "smooth" rotation
So I want to achieve the same effect as this dude has achieved with his joints: http://i59.tinypic.com/1408ygo.png I realised from messing around...
Thread by: Skalman
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Views: 7,991
by
Skalman
22-09-2014|08:40 PM
Replies:
2
Views: 7,991
Issues with Order of Deformation and Skinning
So I recently offered to help a fellow student with his senior film rig and I've been facing issues with previous work which was done on the file....
Thread by: thebooface
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Views: 2,959
by
thebooface
07-09-2014|10:47 PM
Replies:
0
Views: 2,959
Animated sweep and rendering the construction
Hi Folks A long time we see. I am trying to animate an "animated sweep", meaning, I would like the source of my object be rendered frame by frame...
Thread by: fransua
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Views: 4,101
by
fransua
25-08-2014|11:34 AM
Replies:
2
Views: 4,101
Rig help needed!
Hello all, I have run into a problem that I cannot seem to fix. I am working with a rig and model created before I started this job so it has...
Thread by: dslebodnick
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Views: 2,977
by
NextDesign
19-08-2014|07:54 PM
Replies:
3
Views: 2,977
Maya '14: Exporting a deformation to FBX
I know that the only deformers that Maya can seamlessly export to FBX are skinclusters (from traditional joint binding) and blendshapes. Apparently,...
Thread by: AviKohl3D
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Views: 4,960
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AviKohl3D
18-08-2014|10:18 PM
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0
Views: 4,960
Rig/Bone Edit Amount
So ive got this rig that i created it for a full human a while ago. However instead of redoing the rig and skinning with the mesh, how can i delete...
Thread by: KHM3dia
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Views: 2,092
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KHM3dia
18-08-2014|03:36 PM
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0
Views: 2,092
2 Joint groups for same object
Ok, so i have finished my joint-setup, and im happy with it. Now i noticed there's no way that i can move this. as you can see in my images this is...
Thread by: Skalman
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Views: 3,154
by
Skalman
13-08-2014|12:05 AM
Replies:
1
Views: 3,154
Skeleton structure
Hi ! I actually work animations for a little game. I bought on unity assets store a package (props animations) with multiples animations in FBX...
Thread by: Uggy
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Views: 1,688
by
Uggy
11-08-2014|09:31 AM
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0
Views: 1,688
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