Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
whenever i try to extrude multiple edges or faces all the faces or edges go in seperate derections... what can i do to correct this problem
Thread by: fire_master Subscribe
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FrenZy
by FrenZy
18-07-2004|11:15 PM
Replies: 9
Views: 1,447
does anyone know of a good tutorial for making poly or nurbs clothes, i dont have maya unlimited, just complete. thanks , ...
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dragonskin 18-07-2004|10:50 PM
Replies: 6
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I came across a page while looking for, of all things, cigarette ash textures. It was linked to a pic with the ash remnants of the WTC. Anyway, I...
Thread by: dave_baer Subscribe
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dave_baer
by ransick
18-07-2004|06:12 PM
Replies: 1
Views: 3,014
hi, i've yust bought book about animation and rigging, but when i make joints, there bigger than the joints they show in the book. can someone...
Thread by: kiwideheks Subscribe
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kiwideheks 18-07-2004|03:15 PM
Replies: 3
Views: 19,707
http://www.cfwcommand.com/forums/index.php?act=idx Hey, guys, if any of you are interested, this Conquest fan-site forum has some pretty good info...
Thread by: mtmckinley Subscribe
Views: 1,163
mtmckinley 18-07-2004|12:39 AM
Replies: 2
Views: 1,163
hey guys im trying to model a NURBS luger ( a german 9mm pistol from ww2 for those who dont know) and created the grip with a cylinder. the problem...
Thread by: Element_Khaos Subscribe
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Element_Khaos
by THX1138
17-07-2004|03:45 PM
Replies: 4
Views: 3,206
Great movie! THIS one totally feels like a Sam Raimi flick, and fans of Evil Dead (like me :)) are going to giggle like school girls at a lot of...
Thread by: mtmckinley Subscribe
Views: 4,297
mtmckinley 17-07-2004|08:33 AM
Replies: 31
Views: 4,297
I absolutely like the way the model was shaded and lit in the last 3 pictures on this page (http://www.simplymaya.com/newsletters/helecopter.html). ...
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Views: 1,246
previn
by kbrown
16-07-2004|08:20 PM
Replies: 4
Views: 1,246
I am trying to substract the intersecting part of two overlapped objects... How do I do that? Say two spheres are overlapped...how do I removed...
Thread by: jcnoveron Subscribe
Views: 1,406
jcnoveron 16-07-2004|05:40 PM
Replies: 2
Views: 1,406
Hi there...I am trying to create hair (or noodle) effect on an object made with polygons. I read something about applying brush object to hair...
Thread by: jcnoveron Subscribe
Views: 2,035
jcnoveron 16-07-2004|05:46 AM
Replies: 5
Views: 2,035
How would you go about putting hair on a head that I have made?
Thread by: stephen20 Subscribe
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stephen20
by Dann
15-07-2004|06:09 PM
Replies: 1
Views: 1,096
Heej guys, I'm working on the new cartoon dog tutorial. I'm at the point that you convert the nurbs into polygons so you can combine them. First I...
Thread by: Mayatjuh Subscribe
Views: 1,958
Mayatjuh
by ransick
15-07-2004|04:42 PM
Replies: 2
Views: 1,958
Maya is particular when it comes to Boolean functions. Maya wants all faces to be planar and all the normals facing the same direction. To do this...
Thread by: shrimp daddy Subscribe
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shrimp daddy 15-07-2004|03:11 PM
Replies: 0
Views: 2,483
Hi everyone For the last few days im trying to ad an particle emitter to a 2D fluid container, and i can't get it to work. I want particles to...
Thread by: AngelEyes Subscribe
Views: 2,034
AngelEyes 15-07-2004|01:12 PM
Replies: 0
Views: 2,034
I Started Teaching myself how to use Maya 5 about 2 weeks ago.. and so i bought the "Learning Maya 5" and other related books... now my problem is...
Thread by: InsightfulMind Subscribe
Views: 6,777
InsightfulMind 15-07-2004|05:43 AM
Replies: 9
Views: 6,777
Hi there. How do i go about saving a material/shader that I created in hypershade, to some kind of material/shader library? I see you can go...
Thread by: Binabik Subscribe
Views: 13,651
Binabik
by Binabik
15-07-2004|02:09 AM
Replies: 2
Views: 13,651
After a request some cranky admin made, I have to restore somewhat the normal flow of the thread,as I blatantly destroyed the normal course of things...
Thread by: doodle Subscribe
Views: 3,507
doodle 14-07-2004|09:00 PM
Replies: 22
Views: 3,507
Lonepig and SimplyMaya cannot condone cruelty in an form......even if it is very funny :P.
Thread by: lonepig Subscribe
Views: 1,915
lonepig 14-07-2004|08:20 PM
Replies: 9
Views: 1,915
Hey Guys, new to maya and first time poster - so take it easy :D Just downloaded both the Shark free tut and the dragon's head tut by Izzy and...
Thread by: azimuth Subscribe
Views: 2,923
azimuth
by azimuth
14-07-2004|07:17 PM
Replies: 3
Views: 2,923
Someone told me if I wanna render images for TV, I should set the resolution to CCIR 601/Quantel NTSC. However, the output images will be stretched...
Thread by: LeoGeo Subscribe
Views: 2,101
LeoGeo
by LeoGeo
14-07-2004|06:40 PM
Replies: 2
Views: 2,101
I have been asking around, on how to make glass look real in Maya. I received a few good replies, and a few smart ass ones too. I don’t mind. It’s...
Thread by: diamondx Subscribe
Views: 1,585
diamondx 14-07-2004|06:21 PM
Replies: 5
Views: 1,585
hi, Any one has worked with Fluid Effects in Maya 6 esp. Cloulds, I have been working on a project where i need to render clouds for fly thru & it...
Thread by: romirites Subscribe
Views: 1,159
romirites 14-07-2004|03:56 PM
Replies: 0
Views: 1,159
Hello, im new here and dont even use Maya, but a friend refered me to you guys. I need someone to model a 3D image of this: ...
Thread by: Zero 3 Subscribe
Views: 1,110
Zero 3 14-07-2004|03:20 PM
Replies: 2
Views: 1,110
hey all. I have been given a copy of maya4 to learn with and i am doing pretty well for a beginner. I need to know if there is a way of converting...
Thread by: MajicLemon Subscribe
Views: 1,568
MajicLemon 14-07-2004|02:45 PM
Replies: 3
Views: 1,568
It's obvious to anyone paying attention to hardware trends that 64-bit cpu's are becoming much more popular now than when the Itanium's were...
Thread by: LordPhobos Subscribe
Views: 1,572
Mantat
by Mantat
14-07-2004|02:03 PM
Replies: 2
Views: 1,572
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