Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hello there, I was wondering whether somebody could help me with modelling. I have some 5 sided polygons in my model and I'm having truble...
Thread by: mojopj Subscribe
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mojopj
by mojopj
25-04-2016|07:34 AM
Replies: 4
Views: 5,698
Somewhere along the line, i accidentally gave my model a rediculously high poly count. (around 130,000) Whenever i try to use polygons>reduce, it...
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Quahog
by Quahog
19-04-2016|07:29 PM
Replies: 8
Views: 16,697
Nothing but this happens when I bevel the exact edges that the tutorial said I should bevel. All I know is that the faces are non-planar, there are...
Thread by: snowpuffs Subscribe
Views: 3,855
snowpuffs
by David
08-04-2016|05:34 PM
Replies: 3
Views: 3,855
Hello, iam working on the furniture Tutorial. At the point with the legs for the table, i wanted to subdivide the cube. But when i do this (to see...
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gopper0815 06-04-2016|08:14 PM
Replies: 0
Views: 2,918
I am having a Maya asset handed over to me and they are asking what format I want it in. The deal is that they have been using triple switch shading...
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djwaterman 29-03-2016|11:58 PM
Replies: 0
Views: 3,357
hey all, I have a mesh thats created from a spline and revolved around 180. When I smooth it, it bends out slightly at the edge - the images are the...
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Views: 3,647
nickynacky 22-03-2016|06:59 PM
Replies: 3
Views: 3,647
Hey, I thought I figured out all those modelling problems by now. Apparently I havent. I'm creating a pattern for a snow-shoe (will bevel the edges...
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Views: 3,108
Skalman
by Skalman
20-02-2016|10:15 PM
Replies: 0
Views: 3,108
Hi, I have a little question about colliders. I'm currently modeling a skeleton, with a seperate sweatshirt. I want to use nClothe on the...
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Views: 2,512
RottenPotato 09-02-2016|03:40 PM
Replies: 0
Views: 2,512
I am still getting a non manifold error even after clean up when I try to skin my model, here is a screen recording. I am using the Quadruped Rigger...
Thread by: oiver55 Subscribe
Views: 2,886
oiver55
by oiver55
29-01-2016|06:16 AM
Replies: 0
Views: 2,886
I was following a tutorial on how to model an X-Wing, and all was going well until this part: https://youtu.be/FCdlpfEviV8?t=11m24s I do my best...
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Views: 3,379
bart95
by bart95
22-01-2016|03:29 PM
Replies: 0
Views: 3,379
What is meaning of the highlighted edge on that? And why its unable to delete ? Pls share some experience. On the other side, there is no such...
Thread by: Khangai Subscribe
Views: 2,906
Khangai
by Gen
21-01-2016|08:29 PM
Replies: 1
Views: 2,906
Dear modelers, Began my first real retopo in Maya. Brought in model from zbrush and everything was going fine until I moved the file from my home...
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Views: 2,752
selement
by mickhah
20-01-2016|11:15 AM
Replies: 1
Views: 2,752
I want to mesh a 3d graph like this one, or even a more complex where edges might even self-intersect... ...
Thread by: fartagaintuxedo Subscribe
Views: 5,167
selement 20-01-2016|08:48 AM
Replies: 3
Views: 5,167
Hello, I'm having trouble moving a multi-part object and the rig that goes along with it. I want to animate a bike with a rider on it traveling...
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Views: 4,341
GEBackstrom 10-01-2016|03:59 AM
Replies: 0
Views: 4,341
Hi guys, Everytime i cut out shape on models that are round or rounded i get some strange hard shapes and the model is not smooth anymore! It...
Thread by: Jermainesmit Subscribe
Views: 3,881
Ozgalis
by Ozgalis
05-01-2016|09:24 PM
Replies: 2
Views: 3,881
Okay I'm not sure if I can explain this exactly how I want to, but I will try to do it. I'm using the create a polygon tool to do more complex...
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Views: 3,133
husbyhogan 30-12-2015|10:14 PM
Replies: 1
Views: 3,133
Hello I'm trying to create a different style character with large eyes (as per the image provided). You can clearly see that the eye is relatively...
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Views: 5,157
persius 27-12-2015|10:09 PM
Replies: 3
Views: 5,157
Hi Guys, I'm following a tutorial online and there's a part where he creates a nhair system. Now in the Outliner, it should have each follicle...
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Views: 3,007
mendosa69 18-12-2015|01:24 AM
Replies: 0
Views: 3,007
Hi, It might sound crazy but is it possible to make a retopology scan of a bad maya model using any known software? This is required in order to...
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Views: 4,390
selement 17-12-2015|02:06 PM
Replies: 5
Views: 4,390
Hi How can I collectively delete history nodes in the channel box? For example, I've modeled a chair and there are several history nodes in the...
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Views: 3,898
mortezarel 19-11-2015|01:59 PM
Replies: 8
Views: 3,898
I was working on a tutorial from another site(3D buzz, the tutorial being the Maya advanced modeling course), and my problem is that when I go to...
Thread by: snowpuffs Subscribe
Views: 3,682
snowpuffs
by Skalman
16-11-2015|09:07 AM
Replies: 5
Views: 3,682
I'm on part 5 of the 2015 hard surface modeling tutorial. I can't seem to get the soft selection to work, even when I try replicating the settings I...
Thread by: snowpuffs Subscribe
Views: 3,301
snowpuffs 06-11-2015|10:44 PM
Replies: 2
Views: 3,301
Hi, My question is simple. How one can have such geometry without messing up subdivision surfaces and shading. I'm talking about the body(big...
Thread by: talha1 Subscribe
Views: 2,482
talha1
by talha1
05-11-2015|09:20 AM
Replies: 0
Views: 2,482
I'm working on a barn created by cutting a cylinder in half, but I'm wondering, which of these two methods would be best? ...
Thread by: WarHammerDK Subscribe
Views: 2,761
WarHammerDK 01-11-2015|12:54 AM
Replies: 3
Views: 2,761
okay i am trying to make a model of the united states. So far i have outlines the states using CV curve tool, and that is entirely complete. Now i am...
Thread by: phalcon Subscribe
Views: 4,984
phalcon 29-10-2015|08:19 PM
Replies: 3
Views: 4,984
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