Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hello! I got that Problem, you see on the attached picture. Geometry´s history: 2 nurbs surfaces (upper surface, lower surface), converted to...
Thread by: train_ucl Subscribe
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train_ucl 09-10-2003|10:25 AM
Replies: 2
Views: 3,085
I have made a NURBS curve (heart shaped to fit the pool in the challenge) using the CV curve, closed it, and then used the Make Planar command to...
Thread by: Nataliia Subscribe
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Nataliia 09-10-2003|01:57 AM
Replies: 2
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Hi, I'k trying to attach two surfaces as shown it the picture, but after I've performed the attach, the resulting surface is kind of deformed. ...
Thread by: nspiratn Subscribe
Views: 2,012
nspiratn 09-10-2003|01:49 AM
Replies: 8
Views: 2,012
Can anybody help me? i tried to loft with imported illustrator curve... but it wont hold on it even if i reverse defferent parameter please...
Thread by: otaku Subscribe
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otaku 08-10-2003|01:15 PM
Replies: 5
Views: 1,669
Hi, could someone please tell me how to scale two faces of the same poly object but on their own local axis, when I try at the moment they only scale...
Thread by: ade90054 Subscribe
Views: 1,820
ade90054 07-10-2003|03:06 PM
Replies: 2
Views: 1,820
Oy! I have a sub-d character. He stsrted out as a poly cube, then i followed the tutorial on how to create a simple man. My problem now is the...
Thread by: grunze Subscribe
Views: 1,380
grunze 05-10-2003|09:06 PM
Replies: 3
Views: 1,380
Iron Tick here.. your fellow nurbs freak. I know there are a lot of poly users in the forums and i wanted to ask a couple of questions concerning...
Thread by: iron_tick Subscribe
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iron_tick 05-10-2003|05:55 PM
Replies: 7
Views: 3,389
what does "tesselation" mean?
Thread by: thebrianproject Subscribe
Views: 1,153
thebrianproject 04-10-2003|04:02 PM
Replies: 1
Views: 1,153
Hey I am planning on modeling a female figure. Does anyone know where I can find a tutorial? What I really need is reference from the...
Thread by: thebrianproject Subscribe
Views: 2,051
da_hoodlum 01-10-2003|10:13 PM
Replies: 2
Views: 2,051
Ok... I've done tutorials on stitching and yet after 20 hours I still can't get this simple thing to work. I've tried every single combination of...
Thread by: bdog Subscribe
Views: 1,534
polygon9000 01-10-2003|07:20 PM
Replies: 5
Views: 1,534
I'm a little confused as to the difference between the two. I know that attach actually joins two objects together and stitch seems to keep the two...
Thread by: NitroLiq Subscribe
Views: 2,745
NitroLiq 01-10-2003|05:24 PM
Replies: 7
Views: 2,745
ok, my last nurbs model, than strickly polys hi guys and gals, i have this really detailed nurbs model that i made after i found a set of head...
Thread by: vladimirjp Subscribe
Views: 1,080
vladimirjp 01-10-2003|05:17 PM
Replies: 1
Views: 1,080
Hey guys, I'm new to Maya and I'm trying to learn the WRX tutorial. However, I have a problem importing images into the planes. When I import the...
Thread by: dezinetech Subscribe
Views: 1,769
dezinetech 24-09-2003|11:16 PM
Replies: 6
Views: 1,769
hi there! im maya newbie. im doing my first poly model now (a head)... i got a problem. i want to spin the edge connecting two polys so after it...
Thread by: vertiis Subscribe
Views: 1,862
vertiis 24-09-2003|09:28 PM
Replies: 6
Views: 1,862
basically this is a sanity plea. I can't seem to get my head around this tool. It doesn't seem to behave as I'd expect. :banghead: Does...
Thread by: theadle Subscribe
Views: 1,834
CoolDuck 24-09-2003|05:44 PM
Replies: 3
Views: 1,834
Is there a way to convert Maya scenes into Max or lightwave without using polytrans?The polytrans plugin fails to load in Maya for some reason and...
Thread by: polygon9000 Subscribe
Views: 1,247
polygon9000 23-09-2003|07:10 PM
Replies: 3
Views: 1,247
Well , I was modeling a human figure, using extrudes for arms and legs. Now the problem is, that while modeling the hand, I turned the "Keep Faces...
Thread by: nspiratn Subscribe
Views: 1,856
nspiratn 20-09-2003|05:02 PM
Replies: 8
Views: 1,856
Well I am not really a boobs modelere (he he) but my problems are: How to connect both boobs so that the seem is smooth - I used an Append...
Thread by: nirsul Subscribe
Views: 1,472
nirsul 19-09-2003|06:11 PM
Replies: 3
Views: 1,472
This may not be the right place to post this, but I'll ask anyway. Does anybody know of any good foot modelling utorials out there. I've searched...
Thread by: Forlax Subscribe
Views: 1,541
josiah
by josiah
19-09-2003|05:32 PM
Replies: 1
Views: 1,541
i still can't move my lattice points even when i change from object mode just don't know what it could be does it in 5 and 4.5 could it be my video...
Thread by: djackson362 Subscribe
Views: 1,368
djackson362 18-09-2003|01:53 AM
Replies: 1
Views: 1,368
In 3DS Max there is a noise modifier - is there a similar deformer/function in Maya ? Nir:rolleyes:
Thread by: nirsul Subscribe
Views: 2,870
nirsul
by nirsul
17-09-2003|09:26 PM
Replies: 2
Views: 2,870
This is what i usually do whe i get mad at my models
Thread by: iron_tick Subscribe
Views: 1,547
iron_tick
by ragecgi
15-09-2003|10:29 PM
Replies: 1
Views: 1,547
hi guys when i convert to subd standerd mode form wire mode the wire cage is still visible,also my mental ray render isnt showing in my render...
Thread by: traveler Subscribe
Views: 1,525
traveler 15-09-2003|01:28 PM
Replies: 3
Views: 1,525
Hello friends ! I have two simply surfaces which I will merge. I´ve tried it to use the Fillet Surface Tool - but it seems to be, that there is...
Thread by: bernhard Subscribe
Views: 3,541
bernhard 15-09-2003|02:52 AM
Replies: 7
Views: 3,541
Just doing some mirror and smooth tests to see how things are lining up on my model as this is my first attempt at character modeling. I'm worried...
Thread by: NitroLiq Subscribe
Views: 2,818
NitroLiq
by 3dgurl
12-09-2003|08:04 AM
Replies: 12
Views: 2,818
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