Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
Hello, I am both new to this forum and to Maya in general. Looking on the internet I find many sites which offer free downloads of models for...
Thread by: sully4699 Subscribe
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darius_IX 21-01-2005|03:10 PM
Replies: 2
Views: 1,538
I need your help this is my first attempt modeling a head, so I dont know if asking the following is a heck. -> with nurbsPatchModeling I ended up...
Thread by: Falott Subscribe
Views: 2,073
Falott
by Falott
14-01-2005|06:32 PM
Replies: 3
Views: 2,073
I'm making a car but I can't get the curves to either be exactly straight or a decent curve. Are there ways of getting around this Thanks
Thread by: huntersg Subscribe
Views: 1,384
huntersg
by mussa
04-01-2005|02:44 PM
Replies: 1
Views: 1,384
hey i am wondering if anyone could give me any hints or idea on how i could improove this dog. based on the tutorial. ...
Thread by: markhuntley Subscribe
Views: 1,268
tece
by tece
31-12-2004|02:22 AM
Replies: 1
Views: 1,268
Working on a side of a poly box just want to add the cutlines to one part of the box. But is adding unwanted lines coming off the main line and down...
Thread by: sabmabus Subscribe
Views: 1,172
sabmabus 28-12-2004|11:53 PM
Replies: 0
Views: 1,172
hi. just about to finish kurt's ninja tutorial and realized that my pc can't really handle the practically full model in sub-d form (it slows down...
Thread by: deryk Subscribe
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deryk 28-12-2004|05:20 PM
Replies: 3
Views: 2,216
ok. i have created a convex shape and would like to loft this shapes curve to a different shaped curve. The loft goes ok but its twisted in the...
Thread by: lemon Subscribe
Views: 2,179
lemon
by antiant
28-12-2004|02:40 PM
Replies: 1
Views: 2,179
Hi there I'm actually modeling a shoe and I came up with a small problem. I created a simple shape but there is not thickness. Is there an easy...
Thread by: salsero Subscribe
Views: 1,151
salsero
by antiant
28-12-2004|02:34 PM
Replies: 1
Views: 1,151
hello anybody out there with the time to help me by checking my typology? i have created an object *attached here* and am attempting to smooth it...
Thread by: lemon Subscribe
Views: 3,171
lemon
by antiant
28-12-2004|02:30 PM
Replies: 1
Views: 3,171
When I split the plygons in my car the texture of the polygon becomes all horrible and i was wondering whether there is a way to overcome this. ...
Thread by: huntersg Subscribe
Views: 1,373
huntersg 28-12-2004|02:27 PM
Replies: 2
Views: 1,373
how do i make thoes lines in the body where the nose piece connects to the body and where the rear air vents are defined in the rear section and how...
Thread by: Turbo Dan Subscribe
Views: 1,996
sabmabus 28-12-2004|05:26 AM
Replies: 7
Views: 1,996
Hiya! :) Not sure this is the place to post this but can anyone give me a sort of jump point to creating, in essence, a Hanibal Lecter mask? My...
Thread by: Russell Subscribe
Views: 1,229
BAROBA
by BAROBA
26-12-2004|09:55 PM
Replies: 2
Views: 1,229
please take a look at image 1 and 2 image 01 http://img18.exs.cx/img18/2583/o3k022.jpg image 02 http://img18.exs.cx/img18/3646/g6h011.jpg ...
Thread by: lemon Subscribe
Views: 2,599
lemon
by lemon
13-12-2004|11:52 AM
Replies: 2
Views: 2,599
hello, i have just a small problem with my nurbs character when i render it. i converted it to nurbs from a sub-D model so i can add fur to it...
Thread by: crazycatz Subscribe
Views: 3,565
jiilin
by jiilin
12-12-2004|05:12 PM
Replies: 6
Views: 3,565
can you delete subdivision lines Thanks
Thread by: huntersg Subscribe
Views: 2,845
huntersg 10-12-2004|07:40 PM
Replies: 1
Views: 2,845
i had my settings to where when i loft 2 curves, i can select a curve and still be able to resize and shape the geometry of the nurb. how do i turn...
Thread by: G-Style Subscribe
Views: 1,992
G-Style
by G-Style
07-12-2004|02:36 PM
Replies: 3
Views: 1,992
Hi all, I'm trying to create an abstarct shape using maya, I'll post up an example of the sort of thing i'm after, basically I just wondered how you...
Thread by: juice690 Subscribe
Views: 2,018
juice690 07-12-2004|11:15 AM
Replies: 2
Views: 2,018
Hi there I'm modeling a human character that is wearing some glasses. I created the glass with the Refraction Option enabled in the Rentrace...
Thread by: salsero Subscribe
Views: 1,338
salsero
by salsero
06-12-2004|12:14 PM
Replies: 2
Views: 1,338
I've been modelling a character, Somewhere along the line i've changed something, so when it came to duplicating one half to make the full...
Thread by: Vicky-Ray Subscribe
Views: 1,078
Vicky-Ray
by Jay
04-12-2004|11:20 PM
Replies: 1
Views: 1,078
hi can anybody help me with making the glass in a pair of sunglasses please. I have created the shape of the curve but planar option only works...
Thread by: lemon Subscribe
Views: 1,095
lemon
by lemon
02-12-2004|07:34 AM
Replies: 0
Views: 1,095
I have these creases in my model and im wondering what is the best way to smooth them all out properly. when i try the smooth option all hell breaks...
Thread by: lemon Subscribe
Views: 1,014
lemon
by lemon
25-11-2004|09:20 AM
Replies: 0
Views: 1,014
Hello folks, I'm making a car which is currently in polys and I'm trying to convert them to sub-division surfaces. I'm not sure where I'm going...
Thread by: happymat27 Subscribe
Views: 2,170
happymat27 25-11-2004|07:13 AM
Replies: 7
Views: 2,170
Hi, I'm having two separate but related problems. I am duplicating faces from an existing polygon surface then combining those faces and...
Thread by: jsnelson Subscribe
Views: 3,529
jsnelson
by Jay
24-11-2004|08:50 PM
Replies: 2
Views: 3,529
im making a car and im really unsure as to whether use NURBS curves and birail them together or use polygons and shape it and cut them. HELP PLEASE!
Thread by: huntersg Subscribe
Views: 1,031
huntersg 23-11-2004|03:31 PM
Replies: 1
Views: 1,031
This is my first post to this board which Ive learned quite a bit from already. I have a good understanding of how things work in 3D and have...
Thread by: mel81x Subscribe
Views: 1,130
f50
by f50
22-11-2004|09:49 PM
Replies: 1
Views: 1,130
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