Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I've been searching through all these tutorials and help threads and tried everything, but nothing works! http://imgur.com/p90ElIf I'm trying...
Thread by: STRiPESandShades Subscribe
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STRiPESandShades 10-12-2014|12:44 AM
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Views: 1,663
Hey does anyone know how much a carpool violation is?? I just got one and im worked up. AH! And does this count on your record?? There was...
Thread by: Anhslaught Subscribe
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stwert
by stwert
09-12-2014|02:28 PM
Replies: 8
Views: 3,194
So I'm trying my hand at modeling a vehicle with nurbs curves and I'm having an issue with my image planes. I attached a snip and if you look in the...
Thread by: cj74 Subscribe
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cj74 05-12-2014|12:40 AM
Replies: 3
Views: 3,322
Usually for this, I'd pan the camera all over the place at the start, just for the tracking data. The scene itself will be static. I need to create...
Thread by: xgabrielx Subscribe
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xgabrielx 04-12-2014|10:08 PM
Replies: 0
Views: 5,298
I've spent a long time messing around making models, but never really explored Mayas other capabilities. I'm thinking of a scene, that I really don't...
Thread by: xgabrielx Subscribe
Views: 2,525
xgabrielx 01-12-2014|04:35 PM
Replies: 2
Views: 2,525
One Day only Save 50% in our Cyber Monday Sale. All Video credits half price. http://simplymaya.com/payment.mhtml We thought we'd make this sale a...
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David
by David
01-12-2014|02:35 PM
Replies: 0
Views: 2,141
I am modeling a horse, and I want to make the tail and mane out of planes (and then turn the planes into cloth). I'm planning on using bump maps +...
Thread by: SilverFeather Subscribe
Views: 4,161
judithjenny 29-11-2014|12:04 PM
Replies: 4
Views: 4,161
hi, just a quick q. how to get matte/plastic (dont knw what it's called) effect in maya?...coz i love watching 'beware the batman' and 'starwars...
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Views: 2,627
negative11
by Skalman
24-11-2014|09:31 PM
Replies: 6
Views: 2,627
Hi All, I'm attempting to do an unwrap of a surface that I brought in from another application (Rhino), anddddd as I've heard, it is a...
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Views: 3,318
BryCopter 24-11-2014|07:37 PM
Replies: 3
Views: 3,318
Hello I have a problem with the viewport, it was all normal at first but one day it bugged out. The "camera cube" is all black now and the grid...
Thread by: Magicool Subscribe
Views: 2,843
Magicool 23-11-2014|12:10 AM
Replies: 6
Views: 2,843
I seem to not be able to merge the edges in the picture below. I was wondering if anyone could shed some light on it for me. The mesh is all one...
Thread by: cj74 Subscribe
Views: 2,244
cj74 22-11-2014|02:54 PM
Replies: 1
Views: 2,244
I need help again. I'm trying to get my head around basic blend shaping. I get the following issue. I make a basic sphere, duplicate it...
Thread by: meterizos Subscribe
Views: 4,339
meterizos 21-11-2014|07:09 AM
Replies: 2
Views: 4,339
I'm trying to create a dolly zoom type of effect in Maya. I've messed around with changing the focal length/etc and keying it, but it doesn't seem to...
Thread by: shaboody Subscribe
Views: 2,560
shaboody 20-11-2014|05:18 AM
Replies: 2
Views: 2,560
Hi, so i have made this pea shooter and its almost completely rigged and ready to do but i still need to get the eyes to blink and give it some...
Thread by: beboman Subscribe
Views: 1,749
beboman 19-11-2014|12:18 AM
Replies: 1
Views: 1,749
Hi guys Have an animated fish model i want to run round a motion path. Have used particles to make a school of fish using instancing. Only problem...
Thread by: Cyberwolf43 Subscribe
Views: 2,541
Cyberwolf43 17-11-2014|11:56 PM
Replies: 3
Views: 2,541
I'm working on an older truck model and I chopped the roof to make it lower and I'm lost on how to either connect it to the lower part or do I...
Thread by: cj74 Subscribe
Views: 2,451
cj74
by cj74
16-11-2014|07:03 PM
Replies: 2
Views: 2,451
EDIT: Moved to correct group.
Thread by: kokiridude Subscribe
Views: 2,301
kokiridude 13-11-2014|12:06 PM
Replies: 0
Views: 2,301
I'm new to Maya and for some reason unlike with my other models, when I move my UV's that I've created based on camera view, with this one it pulls...
Thread by: mother01 Subscribe
Views: 1,882
mother01 13-11-2014|09:50 AM
Replies: 0
Views: 1,882
I just finished modeling my shark but I found out that part of my shark is covered in dark. I changed the material but it doesn't help. What should I...
Thread by: jiachenc Subscribe
Views: 2,307
stwert
by stwert
12-11-2014|04:23 PM
Replies: 3
Views: 2,307
Hi, I'm doing the Spider texturing tutorial but the spider included is alreay textured and subdivided quite a bit. Where is the low poly version...
Thread by: PaladinWolf Subscribe
Views: 2,225
saleh13
by saleh13
12-11-2014|02:18 PM
Replies: 1
Views: 2,225
Okay, It has been years since I rigged anything, and I just went to rig and skin a simple model on a computer that has Maya 2013. The last time I...
Thread by: 0motnahp0 Subscribe
Views: 4,057
0motnahp0 11-11-2014|03:53 PM
Replies: 3
Views: 4,057
Hello Maya-Community, I have a logo, built out of bezier curves, and I offset the curves to get thikness then I just planar and loft them. Now...
Thread by: ssd160 Subscribe
Views: 12,839
ssd160
by ssd160
10-11-2014|12:29 PM
Replies: 9
Views: 12,839
So I have this problem with smoothing parts of my object. the shading of the faces is all wierd afterwards, but when I delete the faces and fill...
Thread by: Magicool Subscribe
Views: 2,876
Magicool 10-11-2014|04:56 AM
Replies: 2
Views: 2,876
Hey guys. Modelling a bowl and gonna add a concrete texture. But I've deleted the "bottom" and now i don't know, how to fix it, so that the UV...
Thread by: MikkelSL Subscribe
Views: 2,111
MikkelSL 09-11-2014|10:25 AM
Replies: 2
Views: 2,111
What could be causing the outlines of the polygons to disappear when they're not highlighted, like the attached images show? I'm using black for...
Thread by: count23 Subscribe
Views: 3,332
count23
by count23
03-11-2014|10:17 PM
Replies: 7
Views: 3,332
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