Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
Hi guys, got a problem with my Sculpt Surfaces tool. I get the nice big red circle and set all my settings so that I can pull about my nurbs surface,...
Thread by: Kerosene Subscribe
Views: 2,655
Kerosene 01-12-2005|04:32 PM
Replies: 3
Views: 2,655
I'm in the mood for modeling a spacedoc or space station or something in that fashion. Have been for the last year, but you know... I have a totlly...
Thread by: DukerX Subscribe
Views: 1,293
DukerX
by t1ck135
01-12-2005|09:13 AM
Replies: 1
Views: 1,293
I used boolean operation to create a hole in a polygon, i then try to attach an edge to the hole using split polygon tool but i get this error...
Thread by: bala2007 Subscribe
Views: 2,589
bala2007
by DukerX
30-11-2005|06:35 PM
Replies: 12
Views: 2,589
Well, let me get straight to the point. I'm following the four video free tutorial concerning creating a cartoon dog, and so far everything is going...
Thread by: Nusirilo Subscribe
Views: 2,160
Nusirilo
by DukerX
30-11-2005|06:28 PM
Replies: 5
Views: 2,160
How do i make two vertices one? The thing I want to do is make half a sphere and a cylinder to one poly mesh.
Thread by: lakru Subscribe
Views: 2,132
lakru
by DukerX
30-11-2005|06:03 PM
Replies: 4
Views: 2,132
Good morning afternoon and evening all (depending on your timezone!) I'm not sure if this is the right place to post this question but here goes...
Thread by: sjtaylor84 Subscribe
Views: 1,606
sjtaylor84 28-11-2005|10:22 AM
Replies: 0
Views: 1,606
Hmrph... Ok, so I need to do a huge tent-like structure, made up of a rather odd shape, similar to the structure in this link: ...
Thread by: Renderizer Subscribe
Views: 1,098
Renderizer 17-11-2005|09:04 PM
Replies: 0
Views: 1,098
I have this werewolf http://www.mvorster.co.uk/SimplyChallenges/fur1.jpg is there any special way I should be adding the fur, atm I am placing...
Thread by: dae Subscribe
Views: 1,920
dae 15-11-2005|02:33 PM
Replies: 1
Views: 1,920
Hey, just a quick question I about displacement maps. Whenever I add a map to this otherwsie smooth rendering pumpkin it always breaks it up into...
Thread by: bahearn81 Subscribe
Views: 1,393
bahearn81 13-11-2005|11:35 PM
Replies: 2
Views: 1,393
Hi! I am Thirteen years old, and I have maya 7, I really need help!, does any one know any....websites or.....tips and tricks on how to model a...
Thread by: The_Beginner Subscribe
Views: 1,629
The_Beginner 11-11-2005|01:06 AM
Replies: 2
Views: 1,629
hello everyone I downloaded the ninja modeling tutorial and I am stuck with a problem. after making the half face neck and ear I combined the neck...
Thread by: ronkhmps Subscribe
Views: 1,751
raxip
by raxip
10-11-2005|03:41 PM
Replies: 2
Views: 1,751
I don't quite understand converting a poly to subdiv? I've been going through the spitfire tutorial but Kurts models seems to convert to sub div and...
Thread by: gizmo1990 Subscribe
Views: 1,204
gizmo1990 09-11-2005|12:51 PM
Replies: 1
Views: 1,204
I am trying to make a assult riffle and I need to attach some of the faces how do I do that?
Thread by: landmaker Subscribe
Views: 5,930
landmaker 07-11-2005|09:02 AM
Replies: 4
Views: 5,930
I'm following the Spitfire tutorial (very cool by the way) but I don't understand how the instructor is moving between sub div polgons and back...
Thread by: gizmo1990 Subscribe
Views: 1,952
gizmo1990
by Jay
06-11-2005|03:18 PM
Replies: 3
Views: 1,952
Below are 2 illustration for my problem. After selecting the top and left edges of my SubD (figure 1), applying fullcrease, I can't seem to get...
Thread by: parka Subscribe
Views: 1,505
Kartzan
by Kartzan
04-11-2005|11:26 PM
Replies: 1
Views: 1,505
Hi guys, fairly new to this, so bear with me. I have been folowing the tutorials by Kurt, and he does his models first with nurbs and then goes...
Thread by: olikarna Subscribe
Views: 2,055
olikarna 03-11-2005|09:54 AM
Replies: 2
Views: 2,055
HI! Does anybody have a tutorial for making things like this? http://www.cidsol.com/upload/upl.jpg THNX!
Thread by: pois0n Subscribe
Views: 1,532
pois0n 02-11-2005|07:14 PM
Replies: 2
Views: 1,532
Hello, i have a problem, so i've made an car with poligons now i want to make it sub-d, when i press convert is says: // One or more...
Thread by: Alexju Subscribe
Views: 2,294
Alexju
by Alexju
02-11-2005|04:07 PM
Replies: 2
Views: 2,294
I can't figure this out. Take a polygonal cube, extract one face. Now you have two objects. At each of the four corners of the extracted face there...
Thread by: rendfox Subscribe
Views: 7,500
rendfox
by rendfox
22-10-2005|06:55 PM
Replies: 3
Views: 7,500
Hi guys, I'm pretty new to Maya, and 3D modeling in general, so bear with me, as this problem may be fairly "newb-ish"... I'm trying to model...
Thread by: Ex-Vin Subscribe
Views: 1,831
Ex-Vin
by Ex-Vin
12-10-2005|11:31 PM
Replies: 2
Views: 1,831
I'd like to know how to improve the smothness that maya uses to draw a nurbs surface. Sometimes maya doesn't render nurbs surface as smoth as I...
Thread by: aogor Subscribe
Views: 1,475
aogor 12-10-2005|05:18 PM
Replies: 2
Views: 1,475
hey i am noobish at nurbs so can anyone tell me how to nurbs boolean my goblin or give me a link to a tutorial that does this
Thread by: linx02 Subscribe
Views: 1,724
linx02 12-10-2005|05:10 PM
Replies: 4
Views: 1,724
Hi, I am trying to make realistic hair like they did in the movies without the use of painteffects because it slows down my computer. So I have...
Thread by: ahmagnet Subscribe
Views: 3,619
ahmagnet 10-10-2005|07:11 PM
Replies: 3
Views: 3,619
So I lost my tool. Everything was goin great, I was making pretty cool models and then it happened: I extruded 2 side by side polygon surfaces...
Thread by: Cole_Composer Subscribe
Views: 1,464
swankymonkey 07-10-2005|05:55 PM
Replies: 1
Views: 1,464
Hey, I am having a tough time trying to get rid of this underlying geometry in this model of an orchid. I modeled the petals as polys, and...
Thread by: bahearn81 Subscribe
Views: 1,404
cung
by cung
02-10-2005|11:57 PM
Replies: 2
Views: 1,404
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