Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
I'm modeling and texturing a zepplin and need some references; the ones that I got from places like google and the like have help, but barely, I...
Thread by: abie1 Subscribe
Views: 1,832
Tigeris
by Tigeris
19-08-2004|02:02 AM
Replies: 2
Views: 1,832
Ok, I'm finally going to ask the question that I have always wondered about for about a year now: Do you stitch every piece of a nurbs patch model...
Thread by: Darkware Subscribe
Views: 1,165
Darkware 17-08-2004|01:46 PM
Replies: 1
Views: 1,165
Hi, I'm trying to model a wall made out of wooden planks all around a fortress . And I want to make it look as realistic as possible, so I don't...
Thread by: nspiratn Subscribe
Views: 1,482
Mantat
by Mantat
17-08-2004|01:03 PM
Replies: 2
Views: 1,482
i'v bin using 3ds max and i moved to maya and i was wondering how to Tessellate the object.
Thread by: halosk8er01 Subscribe
Views: 1,105
strytus
by strytus
17-08-2004|03:44 AM
Replies: 1
Views: 1,105
I am trying something simple in maya that is a breeze to do in max, but maya is failing terribly. Ok, I'm trying to make a wall of an old farm...
Thread by: Enivob Subscribe
Views: 2,108
strytus
by strytus
16-08-2004|01:59 AM
Replies: 3
Views: 2,108
i wonder if maya can do normal mapping? it is done in games (halo, max payne, doom... i think) as i saw it done in LW in the LW forums video are,...
Thread by: vladimirjp Subscribe
Views: 1,494
vladimirjp 15-08-2004|09:20 AM
Replies: 7
Views: 1,494
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anybody knows of a good modeling tutorial. I want to understand what kind of polys are the best and why (3 sided, 4 sided etc...). what methods...
Thread by: eran Subscribe
Views: 1,317
eran 12-08-2004|09:05 PM
Replies: 1
Views: 1,317
What is the different between CPS and subD's in 5.0
Thread by: meshue Subscribe
Views: 965
meshue
by meshue
12-08-2004|03:17 PM
Replies: 0
Views: 965
I want to create a platform that has a metal grid floor with square holes in the floor. Is there an easy way of doing this? I also need to make a...
Thread by: djdiesel34 Subscribe
Views: 1,527
djdiesel34 11-08-2004|03:43 PM
Replies: 1
Views: 1,527
bu site nasýl iþler ?
Thread by: olofine Subscribe
Views: 1,364
olofine 11-08-2004|03:41 PM
Replies: 1
Views: 1,364
I'm using Maya 6 Complete. Create Curve from Edges - one of the bonus tools doesn't seem to work. Is anyone else having this problem? I'm getting...
Thread by: ereitz Subscribe
Views: 3,555
ereitz
by JCUBE
09-08-2004|11:28 PM
Replies: 2
Views: 3,555
Starting working on a model and as usual the biggest problem i normally face is terminating edges. I've attached a pic. On the right you can see the...
Thread by: mrmacca Subscribe
Views: 1,689
mrmacca
by mrmacca
04-08-2004|06:14 PM
Replies: 9
Views: 1,689
Hello, I have been following the Chopper Tut on maya the AH-64D and the first part he uses proxy smooth he has no trouble in setting the...
Thread by: Flame Subscribe
Views: 1,298
Flame
by Flame
04-08-2004|02:34 AM
Replies: 1
Views: 1,298
i have attached this image to try to aid my explanation: i have split the polygon vertically as you can see..... with microsoft paint i have...
Thread by: leykias Subscribe
Views: 2,172
leykias 03-08-2004|10:46 PM
Replies: 1
Views: 2,172
Hey guys I'm working on a model that I'm having some issues with, I'm new to MAYA (transitioning from Max), i started with polys converted to SubD,...
Thread by: p3dro Subscribe
Views: 1,763
p3dro 03-08-2004|11:43 AM
Replies: 1
Views: 1,763
Hi. I'm just now learning how to use Sub-D's. I was wondering what you do once you're done modeling. Do you convert it back to pollygons? ...
Thread by: Winter Subscribe
Views: 1,394
Winter
by Sav1989
03-08-2004|04:02 AM
Replies: 3
Views: 1,394
hey guys, i really need ur help now... i have trimmed and flleted surfaces several times... and now the tesselation gives me headache. someone...
Thread by: Sav1989 Subscribe
Views: 2,310
Sav1989
by Sav1989
02-08-2004|07:35 PM
Replies: 2
Views: 2,310
hi, i've been using the polygon sculpt tool on half a head. however, when i've finished using the tool, and then go to duplicate to make the other...
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Views: 1,385
greenleaf 01-08-2004|03:24 PM
Replies: 2
Views: 1,385
Let's take a polygonal sphere. now let's pick a circle of faces at one of the poles and extrude them (keep faces together). Now we have some kind of...
Thread by: eran Subscribe
Views: 1,652
eran
by eran
31-07-2004|10:06 PM
Replies: 2
Views: 1,652
hey, thats the point, for example in nurbs i can close perfectly a cilynder, and align the hulls, and there ill have nice and smoothed surface... but...
Thread by: Sav1989 Subscribe
Views: 1,319
Sav1989
by Sav1989
31-07-2004|02:21 PM
Replies: 2
Views: 1,319
Does anyone have the brains to help me on this issue, thanks. I have designed a character in polygons and in my drawings, I have designed it with...
Thread by: greenleaf Subscribe
Views: 3,067
greenleaf 28-07-2004|02:50 PM
Replies: 3
Views: 3,067
I am in the midst of a project that requires me to model an american style football helmet. any tips on how to do this using Polys?
Thread by: sic Subscribe
Views: 1,545
sic 27-07-2004|12:08 AM
Replies: 3
Views: 1,545
I just finished rigging my very first character. I was setting up some poses for a quick animation and ran across a huge problem. When I try to go...
Thread by: missystl Subscribe
Views: 3,041
missystl 23-07-2004|03:08 AM
Replies: 3
Views: 3,041
Hi all, I have a plane which has had isoparms inserted close to the boundary edges. The boundary edges have been moved down in order to...
Thread by: AlanMc Subscribe
Views: 1,362
f50
by f50
20-07-2004|04:53 AM
Replies: 2
Views: 1,362
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