Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hello! This is my first time to post anything on the net. I'm a beginner in the realm of maya so I am open to any suggestions good or bad. Any maya...
Thread by: justindgreat Subscribe
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justindgreat
by Alan
14-05-2003|01:02 PM
Replies: 2
Views: 1,297
Hey all, I'm new here and I'm not sure if this has been asked before... but doesn't hurt trying.... I am trying to create a shot where the camera...
Thread by: elfboy Subscribe
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elfboy
by ragecgi
14-05-2003|05:21 AM
Replies: 11
Views: 4,344
Should I use Polygons to create strings (just like guitar strings)?. I am trying to use them in my cravo project. Thanks. Mário.
Thread by: said Subscribe
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said
by ragecgi
13-05-2003|11:30 PM
Replies: 1
Views: 2,737
i there... im having the problem that there are border edges in the middle of my model (because i often combined it)... but there are NOT TWO! just...
Thread by: abra Subscribe
Views: 2,162
abra
by abra
11-05-2003|01:45 PM
Replies: 1
Views: 2,162
ello, another question - any particular way to go about adding folds and creases in clothes or is it just a matter of splitting polys then...
Thread by: cb8rwh Subscribe
Views: 1,979
cb8rwh
by cb8rwh
07-05-2003|10:32 PM
Replies: 2
Views: 1,979
ello quickie, I want to add some depth to these edges - whats the best way to do it?
Thread by: cb8rwh Subscribe
Views: 1,700
cb8rwh
by ragecgi
07-05-2003|10:30 PM
Replies: 3
Views: 1,700
:banana: hey! am building a polygon head template but can't find a decent nose tutorial anywhere any ideas/can anyone help? cheers!...
Thread by: natz Subscribe
Views: 1,847
natz 05-05-2003|08:57 AM
Replies: 5
Views: 1,847
Hello, i'm working on this file that It wasn't done by me though, but well I have to do some fix to it, and I need to select the object called...
Thread by: ctaborda Subscribe
Views: 1,721
ctaborda
by Saiyan
04-05-2003|07:00 PM
Replies: 7
Views: 1,721
Hi! I am modelling a helicopter but I have run into a problem. If you look at the file. I have projected a curve on the front of the helicopter, the...
Thread by: slickrenderer Subscribe
Views: 1,866
slickrenderer 04-05-2003|02:51 PM
Replies: 3
Views: 1,866
hello , i have a problem , i am a noob , and i need some help.. http://www.boomspeed.com/nanren/jaw.jpg as you can see this is a jaw , it...
Thread by: the_postal_dude Subscribe
Views: 1,627
the_postal_dude 04-05-2003|12:28 AM
Replies: 6
Views: 1,627
Is there a way to resize an extruded surface without making the whole thing bigger? For instance... I have a bike frame to a motorcycle, but the...
Thread by: dave_baer Subscribe
Views: 1,235
khaavren 04-05-2003|12:14 AM
Replies: 2
Views: 1,235
The cube is then spherified, either by hand or in this case with a modifier in 3ds max. It makes more sense to start from a spherified cube than...
Thread by: the_postal_dude Subscribe
Views: 3,954
the_postal_dude 03-05-2003|05:24 PM
Replies: 7
Views: 3,954
Hi all. I'm in the middle of modeling a photorealistic scuba tank and am encountering some creasing issues in the nozzle area of the cylinder, as you...
Thread by: NitroLiq Subscribe
Views: 1,497
NitroLiq 02-05-2003|09:49 PM
Replies: 2
Views: 1,497
How do you convert a lofted surface to a polygon ???? Thanks
Thread by: aderium Subscribe
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aderium
by tariqrf
30-04-2003|08:54 AM
Replies: 2
Views: 7,811
I am trying to learn how to work with curves and surfaces. I am working on trying to surface these curves and ca't seem to get them to work. I have...
Thread by: Charlie Subscribe
Views: 1,373
Charlie 29-04-2003|05:11 PM
Replies: 2
Views: 1,373
Hey What I want to do is a little hard to explain, so I'm going to show with pictures. http://139.134.5.124/pappasmurf/mayacircle4.JPG I...
Thread by: PappaSmurf Subscribe
Views: 2,867
PappaSmurf
by Pony
28-04-2003|01:15 PM
Replies: 4
Views: 2,867
Hello, I am working on an Mini Cooper an it's quite working. I had one question before I wil continue. When I make an quick render on production...
Thread by: Arce Subscribe
Views: 3,717
Arce
by Arce
28-04-2003|06:54 AM
Replies: 2
Views: 3,717
I'm trying myself on some car design at the moment...and have some major problems with it...I've created most of the curves, needed for lofting, but...
Thread by: BulletProof Subscribe
Views: 2,102
BulletProof 27-04-2003|04:45 PM
Replies: 10
Views: 2,102
Hello, This is a other question. I wanted to use the planar tool to get a new surface from an curve. I first trimmed a surface to get a hole in...
Thread by: Arce Subscribe
Views: 2,545
khaavren 25-04-2003|10:19 PM
Replies: 3
Views: 2,545
I tried to build a hinge effect with two polycubes, using the ins key and moving the little circle icon to an appropriate local (then I could use the...
Thread by: said Subscribe
Views: 1,563
said
by said
23-04-2003|09:09 PM
Replies: 4
Views: 1,563
the normals are SCREWED UP. Soften or average doesn't work. Any ideas!? Its fine after i smooth it BTW.
Thread by: Vectorman Subscribe
Views: 2,177
Vectorman 21-04-2003|06:34 AM
Replies: 6
Views: 2,177
I would like to know any trick to prepare the curves needed to match the model of a head. I´ve been taking as reference the six patches method of...
Thread by: Joselu I.B. Subscribe
Views: 1,992
Joselu I.B. 20-04-2003|04:21 PM
Replies: 3
Views: 1,992
Hi, This is going to be my first attempt at modelling an animal of any sort. Picked the dragon because it seemed pretty simple. I was...
Thread by: nspiratn Subscribe
Views: 1,732
nspiratn
by tariqrf
20-04-2003|12:33 AM
Replies: 1
Views: 1,732
Hello, guys I´ve been running into a little problem with these SubDs. I converted the poly mesh into a subdivision surface, then sliced my...
Thread by: adldesigner Subscribe
Views: 2,006
adldesigner 19-04-2003|07:09 PM
Replies: 10
Views: 2,006
Hello, Guys Posted below is a screenshot of two surfaces, I would love to know how to attach without losing the corner on the lower left part of...
Thread by: adldesigner Subscribe
Views: 3,120
adldesigner 19-04-2003|06:42 AM
Replies: 15
Views: 3,120
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