Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
Why the vertices' number in my hand model is fewer than they in the help document? I am modeling a hand depend on the help document by "Convert...
Thread by: Xiangbuilder Subscribe
Views: 2,950
Xiangbuilder
by shoaib
24-02-2003|05:59 PM
Replies: 8
Views: 2,950
I have a question is thier a way to swap out 1 peice of geometry with another? I have several peices and want them all to be changed with another but...
Thread by: 3djoe Subscribe
Views: 2,256
3djoe
by 3djoe
24-02-2003|04:43 PM
Replies: 2
Views: 2,256
This model was done in 3DMAX The modeler tweaked the mesh to create a bricklike mesh - Is there a simple way to model it in Maya ? HAve a look:...
Thread by: nirsul Subscribe
Views: 3,040
nirsul
by Jay
24-02-2003|02:41 PM
Replies: 8
Views: 3,040
Hello. By default, a subdivision surface displays up to three levels of detail (0, 1, and possibly 2). We can increase the level of detail for a...
Thread by: Xiangbuilder Subscribe
Views: 2,111
Xiangbuilder 24-02-2003|10:59 AM
Replies: 3
Views: 2,111
Hello, all friends. There are two hands in the .mb file. About my first hand, when I right-click the surface and select Display Level, there are...
Thread by: Xiangbuilder Subscribe
Views: 1,839
Xiangbuilder 24-02-2003|03:15 AM
Replies: 0
Views: 1,839
In the docs, I've read about working in Proxy mode. I'm not 100% sure how this is used in Maya, but I want to experiment. The thing is I can't find...
Thread by: Dann Subscribe
Views: 6,501
Dann
by alexgc
21-02-2003|10:21 AM
Replies: 10
Views: 6,501
ello, trying to model a screwdriver (don't ask me why - i have no idea :D ) i am creating it using subds. It was looking quite neat until I...
Thread by: cb8rwh Subscribe
Views: 2,029
cb8rwh
by Nem
21-02-2003|02:09 AM
Replies: 4
Views: 2,029
Hi, I have a problem when trying to create about 100 bullet holes in a wall (NURBS plane). When trying to project curves on the wall, and then...
Thread by: iasion Subscribe
Views: 2,664
iasion
by iasion
20-02-2003|03:44 PM
Replies: 0
Views: 2,664
I have nurbs plane which I sculpted to look like a terrain. Now I want to make a road on that terrain. I'm gonna use another nurbs plane to make the...
Thread by: Rodi Subscribe
Views: 3,407
Rodi 17-02-2003|01:59 AM
Replies: 1
Views: 3,407
I would like to know what's the use of Edit Polygons > Colors > Apply Color. The color is instantly applied while modeling but I it doesn't appear to...
Thread by: mayan666 Subscribe
Views: 1,611
mayan666 13-02-2003|08:21 PM
Replies: 2
Views: 1,611
Has anybody tried that spiral mel script that you can download here?? I can't get it to work, Trying to create a spiral around a drawn out nurbs...
Thread by: brian_ellebracht Subscribe
Views: 1,438
brian_ellebracht 13-02-2003|02:43 PM
Replies: 0
Views: 1,438
Hello all, I am planning to make a car with maya. I plan to make the New Mini Cooper (S). I searched the web for the needed material (blueprints...
Thread by: Arce Subscribe
Views: 2,436
Arce
by tariqrf
13-02-2003|01:08 AM
Replies: 1
Views: 2,436
I have a poly model that I need to smooth shade. I've tried averaging the normals, and softening them, but I cannot get a clean smooth shade. ...
Thread by: Dann Subscribe
Views: 2,771
Dann 11-02-2003|08:24 PM
Replies: 9
Views: 2,771
Has anyone modeled a head using lofting? What i mean is creating a load of NURBS circles and getting the proportions/shape right to the front/side...
Thread by: doodle Subscribe
Views: 1,662
doodle 09-02-2003|04:23 AM
Replies: 1
Views: 1,662
Hello All Long time no see,but we're still learning... Trying to create my first full character and having some troubles connecting these 3 shapes....
Thread by: 1up Subscribe
Views: 2,833
1up
by undseth
07-02-2003|12:46 PM
Replies: 5
Views: 2,833
If you have your history for the object, is it possible to remove the smooth from it? I've smoothed an object but am now not happy with it and wish...
Thread by: schmick Subscribe
Views: 2,293
schmick
by schmick
05-02-2003|08:00 AM
Replies: 4
Views: 2,293
How can i make the wire thinner. It was made with a CV curve and a hair mel script.
Thread by: doodle Subscribe
Views: 1,686
doodle
by doodle
02-02-2003|12:08 AM
Replies: 2
Views: 1,686
I'd like to smooth this but keey the teeth to have sharp/hard edges, Is there any way to do it? ...
Thread by: schmick Subscribe
Views: 2,089
schmick
by M
31-01-2003|07:31 PM
Replies: 4
Views: 2,089
Ok, so sorry for all these questions and im trying to limit them to as little as possible and only asking the ones i am really stuck on. Anyways i...
Thread by: M Subscribe
Views: 3,308
M
by M
29-01-2003|04:09 AM
Replies: 5
Views: 3,308
Would anyone happen to have any wireframe pics of an eye socket (kinda close up if possible). Would prefer a cartoony sorta one as i'm trying to do...
Thread by: schmick Subscribe
Views: 1,802
schmick
by M
27-01-2003|10:04 PM
Replies: 1
Views: 1,802
I want to put a split where the red line is, but i can't get it to snap to the edge no matter where i start the split from (top or bottom). Any...
Thread by: schmick Subscribe
Views: 3,570
schmick
by Nem
25-01-2003|02:59 AM
Replies: 11
Views: 3,570
I am trying to make a soda can and for some reason i seem to be getting extra faces and gives me problems when I smooth the mesh here is a screen...
Thread by: 3djoe Subscribe
Views: 2,479
3djoe
by 3djoe
23-01-2003|07:04 PM
Replies: 2
Views: 2,479
Ok. I never thought I'd be asking this, but how do you smooth out faces? I have used Polygons>Smooth a million times, but for some reason it doesn't...
Thread by: Darkware Subscribe
Views: 2,881
Darkware
by Nem
22-01-2003|06:38 PM
Replies: 4
Views: 2,881
OK, I have been having the same problems over and over again. After solving the Merge Vertice problem earlier, I suddenly have another...
Thread by: tvholicjames Subscribe
Views: 3,391
tvholicjames
by Kurt
22-01-2003|02:44 PM
Replies: 3
Views: 3,391
My problem is that I want to 'smoothly' join together all the four ends as shown below. However, when I lofted, attached surfaces, stitched etc, the...
Thread by: jimgreenslade Subscribe
Views: 2,392
jimgreenslade 20-01-2003|01:33 PM
Replies: 8
Views: 2,392
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