Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
after trying one or two other techniques, ive started to model a car in 3d by extruding each of the outlines of the 3 axis, then union-ing the...
Thread by: rusty Subscribe
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rusty
by rusty
30-08-2004|04:41 AM
Replies: 2
Views: 1,250
Arg.. okay my head is about to explode.. I am trying to lay out a series of "profile" curves so I can start modelling an organic object. I am...
Thread by: MorituriMax Subscribe
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MorituriMax 29-08-2004|07:52 PM
Replies: 8
Views: 4,585
I'm using only one light (directional) for my landscape (sunset over an old drive-in) and although the shadows are nice, they just seem too straight....
Thread by: koquerelle Subscribe
Views: 1,378
koquerelle 28-08-2004|09:53 PM
Replies: 1
Views: 1,378
Hello, I need help on this, I just can't solve it. What I want to do is create a figure of 8 in 3D made from a tube cross section so that when you...
Thread by: edwin bradford Subscribe
Views: 3,240
edwin bradford 28-08-2004|08:01 PM
Replies: 4
Views: 3,240
I have found that working intensely in a project for a long time, that I get burned out and have to stop (or rush the project and not do as well) I...
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Views: 1,982
MrKnight
by rhaoosh
28-08-2004|01:37 PM
Replies: 9
Views: 1,982
I'm trying to render a Z-depth file for use in Combustion. I've followed the documentation as closely as I can and I just get "corrupted file" when I...
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Views: 2,151
maya4todd 27-08-2004|08:31 PM
Replies: 5
Views: 2,151
hey mt, I know you use to work at a gaming industry and all, if you don't mind, whats the starting salary for a gaming 3d modeler and a high res...
Thread by: Anhslaught Subscribe
Views: 1,298
Anhslaught 27-08-2004|02:26 PM
Replies: 2
Views: 1,298
I've built a model (learned from the free cartoon dog tutorial), and now that I'm trying to place textures using the uv editor the program behaves...
Thread by: Quads Subscribe
Views: 2,210
Quads
by Quads
27-08-2004|06:37 AM
Replies: 6
Views: 2,210
i know so many people who have quit these past months. i just quit myself so i can catch up on updating demoreel. but i'll be back to dawn the...
Thread by: killbot Subscribe
Views: 2,522
killbot 27-08-2004|01:37 AM
Replies: 8
Views: 2,522
I have a curve for a window casing in the shape of a square pyramid (going up a level then over and up and over...). When I select the curve window...
Thread by: Gumpiss Subscribe
Views: 3,242
Gumpiss
by Gumpiss
26-08-2004|07:24 PM
Replies: 9
Views: 3,242
Hi everyone just have a few questions to help me make a upgrade. Whats is better to get P4 3 gig, AMD 3 gig or AMD 64 If AMD 64 how dose it...
Thread by: Kurt Subscribe
Views: 1,647
Kurt 26-08-2004|03:45 PM
Replies: 7
Views: 1,647
Hi just have a quick question about extrude face. Whenever I select some face to extrude & keep face together Is on. All the face split in all...
Thread by: frank__1 Subscribe
Views: 2,262
frank__1 26-08-2004|02:49 PM
Replies: 1
Views: 2,262
Hi! I have a problem. If i start lets say a robot head, i dont know how to begin. To start whit something i need a begin. Thats a problem whit...
Thread by: yasuni Subscribe
Views: 1,705
yasuni
by yasuni
26-08-2004|09:11 AM
Replies: 4
Views: 1,705
Hi How can I constrain a camera to keep "looking" at a certain object? I want to move the camera, but not having to worry about it's roll. ...
Thread by: jakwag Subscribe
Views: 3,079
jakwag 26-08-2004|08:10 AM
Replies: 3
Views: 3,079
Hey there! I have a complete model with a lot of diffentparts with different shaders on. Now I would like to fade the hole thing transparent to 0...
Thread by: jakwag Subscribe
Views: 1,322
jakwag
by jakwag
26-08-2004|08:05 AM
Replies: 2
Views: 1,322
Well, I haven't posted in quite a while so I thought I start with this one. SOFTIMAGE|XSI v.4.0 Experience has been released for $495. I know it's a...
Thread by: gazzamataz Subscribe
Views: 1,488
gazzamataz
by Alan
26-08-2004|05:27 AM
Replies: 5
Views: 1,488
I've heard that Kaydara's MOTIONBUILDER is better than Maya. Is that true and why? Thx.
Thread by: alexkemp Subscribe
Views: 1,441
greenleaf 26-08-2004|03:48 AM
Replies: 2
Views: 1,441
I've been trying to follow Kurt Boutilier's CartoonDog Tutorial (it's excellent) but I'm in troubles with a boolean union operation. The tutorial...
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Views: 2,745
lautaro
by Kurt
25-08-2004|07:26 PM
Replies: 6
Views: 2,745
hey i got maya ple doesn't come with the toturials? or the document server. same problem also
Thread by: Noobie13 Subscribe
Views: 1,205
Kevin
by Kevin
25-08-2004|04:43 PM
Replies: 2
Views: 1,205
Hi This problem, I don't understand. This is what I do: 1. I create a NURBS plane (or any other NURBS object) 2. I convert it to a subDiv...
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Views: 2,096
jakwag
by Alan
25-08-2004|11:01 AM
Replies: 8
Views: 2,096
Hi everyone, Ive been using mental ray but the volume lights in my scene are coming out black. Ive looked at the attribute editor for the lights but...
Thread by: Relayer Subscribe
Views: 2,298
Relayer
by Relayer
25-08-2004|08:45 AM
Replies: 0
Views: 2,298
Hi everyone, I have a questions concerning what I have dubbed as a 'whiteout' scene. It's basically where you have a white background/white floor...
Thread by: owmyi Subscribe
Views: 4,781
owmyi
by owmyi
25-08-2004|08:35 AM
Replies: 15
Views: 4,781
Hey everyone This was me caught pigging out whilst working hard in Maya over a coffe and some cakes. I thought everyone should send in themselves...
Thread by: Jay Subscribe
Views: 7,043
CraigC
by CraigC
25-08-2004|07:53 AM
Replies: 50
Views: 7,043
hi i know that i'm not the first to ask this (how export in .3ds) but i have a problem. I download FBX Converter but i got some problem: ...
Thread by: IMG4 Subscribe
Views: 1,226
IMG4 24-08-2004|11:21 PM
Replies: 1
Views: 1,226
I'm finishing up the Apache Helicopter Tutorial and was weighing the pros and cons of putting it on my demo reel. What do you think about using the...
Thread by: Miercoles Subscribe
Views: 2,012
Miercoles
by ckyuk
24-08-2004|09:03 PM
Replies: 7
Views: 2,012
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