Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
I think I saw a tutorial once that showed how blue prints are set up in Maya, I think it was an actual function designed for that very purpose...
Thread by: djwaterman Subscribe
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djwaterman 23-02-2012|06:21 AM
Replies: 7
Views: 3,946
Anybody have seen any tutorials around for creating game levels without too many polygons? eg for smartphone games..I was searching the other day and...
Thread by: mechanicarts Subscribe
Views: 4,953
mechanicarts
by cgisoul
17-02-2012|03:14 PM
Replies: 1
Views: 4,953
hi all I am doing some nurbs modeling because I want to cut some precise shapes out of some double-curved surfaces I am wondering how to get...
Thread by: LML Subscribe
Views: 5,222
yoruneko 08-02-2012|02:04 PM
Replies: 2
Views: 5,222
I fixed up some geometry on an object that already had a surface assigned to it. I deleted some polygons and then did a bridge operation to fill...
Thread by: djwaterman Subscribe
Views: 7,713
djwaterman 01-02-2012|09:11 PM
Replies: 9
Views: 7,713
I hate to do the whole "In Lightwave we..." but it's probably the best way to say what I want to say. So, in Lightwave we can select a polygon on a...
Thread by: djwaterman Subscribe
Views: 16,792
djwaterman 01-02-2012|02:36 PM
Replies: 21
Views: 16,792
I created some text and applied a bevel and bend to it. How do I change the font size now?
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Views: 2,703
juxpin
by juxpin
29-01-2012|07:35 AM
Replies: 1
Views: 2,703
Coming from Lightwave where it is common practice to select a bunch of points (faces,edges) and set their positional value on the X Y or Z, usually...
Thread by: djwaterman Subscribe
Views: 3,406
djwaterman
by ctbram
23-01-2012|10:01 AM
Replies: 1
Views: 3,406
I would like to add random displacement to the surface of a polygon(like the noise modifier in 3dmax) and create rough surfaces like rocks,etc. I...
Thread by: LocSp Subscribe
Views: 3,078
LocSp 17-01-2012|07:49 AM
Replies: 3
Views: 3,078
there is a command in 3dsmax called "displace" which uses a bitmap to model geometry by displacing the geometry according to the bitmap's color info,...
Thread by: LocSp Subscribe
Views: 3,238
LocSp 07-01-2012|08:44 PM
Replies: 6
Views: 3,238
Hi! Im working on a school project and one of my models get really weird shadows. I have proper lightmaps and all the normals are okay. ...
Thread by: Sushifish Subscribe
Views: 5,227
Sushifish 07-01-2012|08:12 PM
Replies: 7
Views: 5,227
Hi Guys, Ok I've certainly used bridge before.... just not in Maya 2012. I'm just trying it for the first time. Bridge doesn't seem to be working?...
Thread by: dre4mer Subscribe
Views: 6,121
dre4mer
by dre4mer
07-01-2012|05:09 AM
Replies: 8
Views: 6,121
Help me!! Help me!!! i need to create a pair of big cute eyes for my rabbit character any steps? free tutorial?:help:
Thread by: powling Subscribe
Views: 6,418
powling
by powling
19-12-2011|09:14 AM
Replies: 2
Views: 6,418
hi all so I've got a project where I'm importing (non-organic) nurbs geometry into maya from rhino; now I'm wondering about the texturing...
Thread by: LML Subscribe
Views: 2,896
LML
by Falott
13-12-2011|04:55 PM
Replies: 3
Views: 2,896
Been using MAYA for only about 2 weeks now and I'm stuck. I'm currently working on a Camaro fender and I started with curves, then used the birail...
Thread by: camaroman92 Subscribe
Views: 6,294
camaroman92 12-12-2011|04:38 AM
Replies: 14
Views: 6,294
I am probably missing a simple concept, but nurbs modeling has eluded me for quite some time. I'm not letting it win this time, but I need help. I...
Thread by: petersrin Subscribe
Views: 5,918
LML
by LML
12-12-2011|12:17 AM
Replies: 9
Views: 5,918
how i model the face in maya by undrstanding right topology pls help me out to make gud face in maya as well the body
Thread by: ritirupy Subscribe
Views: 4,754
ritirupy 11-12-2011|01:51 AM
Replies: 6
Views: 4,754
Hi, I've just started using Maya again, it's been a while and i'm now using 2012. I've setup a Subdiv proxy, and when i use the split poly tool...
Thread by: Aphex Subscribe
Views: 4,002
Aphex
by Aphex
07-12-2011|08:21 PM
Replies: 1
Views: 4,002
Hello everyone, I haven't posted anything in here for a long time now. Had a little brake from Maya. Anyways, I'd like to model this kettle: ...
Thread by: zeto88 Subscribe
Views: 2,989
zeto88 07-12-2011|06:22 PM
Replies: 3
Views: 2,989
Ommg I am about to pull my hair out. I have been trying to get a clean model of a football helmet for days, but cannot. Does anyone have a model that...
Thread by: miya3 Subscribe
Views: 3,809
miya3
by miya3
03-12-2011|07:36 PM
Replies: 4
Views: 3,809
hi all basic question here: why does maya leave behind faces when I extrude down into an object? see reference attached and if that's the...
Thread by: LML Subscribe
Views: 6,577
LML
by ctbram
03-12-2011|01:07 AM
Replies: 9
Views: 6,577
Hey everyone, Here is a video I found for the file texture manager in maya 2011: File Texture Manager Video Tutorial for Maya 2011 - YouTube
Thread by: dontbugme Subscribe
Views: 7,609
dontbugme
by ctbram
02-12-2011|11:44 AM
Replies: 1
Views: 7,609
Hey guys, I'm really new to maya and I have a problem on my first model. Until now, it's pretty simple geometry, but somehow smoothing leads to a...
Thread by: poogle Subscribe
Views: 2,938
poogle
by poogle
01-12-2011|06:14 PM
Replies: 4
Views: 2,938
I've seen some models where there's an option to smooth on render. There was even a script to smooth the object. Special thing here was you could...
Thread by: Waldo3D Subscribe
Views: 2,820
Waldo3D 29-11-2011|01:43 PM
Replies: 5
Views: 2,820
Hy to all, first of all im new to this program.... I work on my 1st project, i want to make candy M&M...So, i made body from Nurb sphere, hands and...
Thread by: sid700 Subscribe
Views: 3,763
sid700
by sid700
23-11-2011|07:51 PM
Replies: 3
Views: 3,763
Hello, i think it is simple question. I need to cut on object on place where it intersects with other. I saw my friend doing that on lesson, but...
Thread by: lauris47 Subscribe
Views: 3,372
lauris47
by s1acker
23-11-2011|04:07 AM
Replies: 9
Views: 3,372
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