Digital humans the art of the digital double
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Hello, Please I'm having problems with maya's hardware and software render. I'm guessing I didn't get the right settings, I don't really know. The...
Thread by: luciferr Subscribe
Views: 4,970
luciferr 30-04-2014|06:34 PM
Replies: 3
Views: 4,970
hello. can anyone give me a suggestion, on how to make a velvet shader with vray? i'Ve found tutorials only for 3dmax, and there are used procedural...
Thread by: mickhah Subscribe
Views: 3,773
mickhah 29-04-2014|04:40 PM
Replies: 1
Views: 3,773
Hi, i wanted to create flowers falling from the sky. I use nparticle to emit the flowers from a plane object. The result is that it looks too stiff....
Thread by: choo Subscribe
Views: 3,127
HcRev
by HcRev
28-04-2014|08:39 AM
Replies: 1
Views: 3,127
Hi all I have a character and i make the cloths of polysurface but now i want to make a psd network so i can make the texture. But psd doesnt work...
Thread by: Remmy Subscribe
Views: 2,457
madaboutsne 26-04-2014|08:51 PM
Replies: 3
Views: 2,457
I have been experiencing an issue where, All three joint chains are created equally(duplicated after having created the other two just by duplicate...
Thread by: srlake314 Subscribe
Views: 2,135
srlake314 26-04-2014|04:00 AM
Replies: 1
Views: 2,135
Looking for a new customizable character that includes male and female variations? Mike and Tina, my new Maya rig is now available for download. ...
Thread by: basquini Subscribe
Views: 5,534
basquini 25-04-2014|05:38 AM
Replies: 0
Views: 5,534
I was wanting to make some quick sub-divisions to a cube, but there was no 'Inputs' tab. I solved it by inserting Edge Loops, but still, how do I get...
Thread by: KELLEY Subscribe
Views: 2,349
KELLEY
by KELLEY
24-04-2014|10:55 PM
Replies: 2
Views: 2,349
I was deforming my sub-divided cube to make a rock, and, on a whim, pressed the "3" key to see a smoothed version. Now...how do I go back to the...
Thread by: KELLEY Subscribe
Views: 3,640
KELLEY
by KELLEY
24-04-2014|10:44 PM
Replies: 2
Views: 3,640
Hi Guys, Rreally new to Maya here and loving it ;), first post so please go easy on me. This one i bet is a real noobster, i can't for the life of...
Thread by: Mazzink Subscribe
Views: 2,751
Mazzink
by Mazzink
23-04-2014|10:23 PM
Replies: 3
Views: 2,751
Hey All. I have a question, well several. I had to redo the skin bind on my model because it had too much history on it. I proceeded by deleting...
Thread by: srlake314 Subscribe
Views: 1,701
srlake314 23-04-2014|08:56 PM
Replies: 2
Views: 1,701
I want to build a bicycle wheel. I've got the rim and central hub. Now I want to build one spoke and replicate it 24 times. I cannot think of the...
Thread by: KELLEY Subscribe
Views: 1,565
KELLEY
by KELLEY
22-04-2014|07:56 PM
Replies: 2
Views: 1,565
I'm back to working on "The Red Girl" model. In it the tutor converts NURBS to Polys, then to Sub-Div's, then back to low poly...but can one convert...
Thread by: KELLEY Subscribe
Views: 2,339
KELLEY 22-04-2014|05:41 AM
Replies: 3
Views: 2,339
Been enjoying my return to Maya.. however there have been small hurdles I have been going around, as I cant seem to work them out.. hoping you can...
Thread by: 3dStudent Subscribe
Views: 1,789
3dStudent 19-04-2014|06:42 AM
Replies: 0
Views: 1,789
hi all, i have a piece of geometry, and when I unwrap it and place the numbered checker material on it, the numbers are back to front, so I can...
Thread by: nickynacky Subscribe
Views: 4,675
nickynacky 18-04-2014|01:44 PM
Replies: 2
Views: 4,675
This my alternate attempt and making a mouth. (Again...non functioning) This fish has a dorsal fin near the tail. I used a short section of cylinder...
Thread by: KELLEY Subscribe
Views: 10,130
KELLEY
by KELLEY
18-04-2014|02:46 AM
Replies: 16
Views: 10,130
This is probably a common newbie problem but I can't seem to get it to work by following other replies about this matter. I am getting weird...
Thread by: flyermcl Subscribe
Views: 4,393
flyermcl 17-04-2014|07:56 PM
Replies: 5
Views: 4,393
Hello everyone, I'm new maya user. For two days I've been banging my head, so I would appreciate some help :) The thing is, that I'm working on a...
Thread by: madaboutsne Subscribe
Views: 4,340
madaboutsne 14-04-2014|11:44 PM
Replies: 4
Views: 4,340
Hi, I've been wondering for a while how I can render a scene like baldur's gate. Meaning everything is the same size instead of doing the normal...
Thread by: ellenor90 Subscribe
Views: 3,248
ellenor90 14-04-2014|09:42 AM
Replies: 4
Views: 3,248
I know it is shocking but I can't find the answer to something. So here is my question. Leon and I have tons of models that work perfectly fine in...
Thread by: CollinBishop Subscribe
Views: 2,005
CollinBishop 14-04-2014|02:31 AM
Replies: 3
Views: 2,005
I need to define a mouth on this fish. I will not need a functioning mouth. I just want to make him swim about. I checked a few tutorials on YouTube...
Thread by: KELLEY Subscribe
Views: 4,061
KELLEY 13-04-2014|04:17 AM
Replies: 1
Views: 4,061
Hey there I've got my completed model here, but there are faces here and there scattered across the model that reflect light differently to the...
Thread by: ThreeFro Subscribe
Views: 2,549
ThreeFro
by Gen
10-04-2014|10:45 PM
Replies: 5
Views: 2,549
hello. i don't know how it came, but now i have one object in the scene wireframed, when the "wireframe on shaded" function is off. when i turn it...
Thread by: mickhah Subscribe
Views: 9,573
mickhah
by mickhah
10-04-2014|01:48 PM
Replies: 4
Views: 9,573
Hello, I am working on a character and got to the point where I would attach the cloth to the mesh but, I'm having serious problems. I tried using...
Thread by: luciferr Subscribe
Views: 10,785
luciferr
by Jay
09-04-2014|11:56 AM
Replies: 5
Views: 10,785
im doing the head tutorial located here http://www.thehobbitguy.com/tutorials/polymodeling/page01.htm I have the pictures set up on the planes...
Thread by: VAMP1Re Subscribe
Views: 8,817
wtbmok
by wtbmok
09-04-2014|04:31 AM
Replies: 3
Views: 8,817
Hello, I've created a nurbs object with the loft method and then converted that into polygons. I'd like to remove the nurbs and keep the polygon...
Thread by: 3dscrub Subscribe
Views: 3,395
3dscrub 08-04-2014|07:04 PM
Replies: 1
Views: 3,395
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