Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
I'm having trouble with the area lights in a scene causing noise -- it's still in the early stages but all the other lights/shadows are pretty...
Thread by: se7enhedd Subscribe
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se7enhedd 06-04-2012|09:38 AM
Replies: 8
Views: 11,538
hi, I'm doing a number of IPR renders (and regions within it) which were a great help at first. Then I mucked around with the camera settings...
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Views: 6,939
se7enhedd 04-04-2012|10:18 AM
Replies: 2
Views: 6,939
can anyone tell me whats happening to this geometry? it has the exact same materials applied as the others. this weird effect happens even when I...
Thread by: se7enhedd Subscribe
Views: 2,291
se7enhedd
by Gen
03-04-2012|04:24 AM
Replies: 2
Views: 2,291
Ahoi! I´d need a little advice on the mip_rayswitch node and how to properly connect things. there are some threads on the net covering this node...
Thread by: Falott Subscribe
Views: 8,322
Falott
by Falott
02-04-2012|09:14 PM
Replies: 8
Views: 8,322
hi, I'm texturing some stone columns using procedurals - does anyone have any tips on how i could create random streaking or mould/stains creeping...
Thread by: se7enhedd Subscribe
Views: 3,009
se7enhedd 02-04-2012|11:11 AM
Replies: 5
Views: 3,009
hi guys, when i done sculpting n zbrush, i export normal map as bitmap file. then i open my maya 2011 in bump and testing the rendering. in mr i c...
Thread by: omegaend Subscribe
Views: 4,293
omegaend
by Jay
26-03-2012|09:03 PM
Replies: 4
Views: 4,293
Hello there, I'm having a big issue in batch rendering in Maya. When I render my image using the render button, it works just fine. However,...
Thread by: edgem Subscribe
Views: 4,940
edgem 24-03-2012|12:33 PM
Replies: 1
Views: 4,940
Maya 2012: I'm noticing that in the render settings when I pick mental ray, I still have tabs for software, hardware, hardware 2.0. Annoying. Is that...
Thread by: stwert Subscribe
Views: 3,148
stwert
by stwert
16-03-2012|01:13 AM
Replies: 3
Views: 3,148
Hi, So, i've modeled one car with NURBs, and used a displacement map for the tires, they worked preety fine. But then, to make the logo, i...
Thread by: BaalRoi Subscribe
Views: 8,914
BaalRoi
by BaalRoi
08-03-2012|02:49 AM
Replies: 6
Views: 8,914
I am attempting to use Turtle for Maya to render environment maps for in-game use, but I am having problems with objects rendering in the wrong...
Thread by: GCarty Subscribe
Views: 4,106
GCarty
by GCarty
05-03-2012|04:06 PM
Replies: 1
Views: 4,106
how to make a Shadow and Z Depth Pass in Maya Default render.
Thread by: Dushyant Subscribe
Views: 2,235
Dushyant 03-03-2012|05:05 PM
Replies: 0
Views: 2,235
Hello everyone. This is my recent 3d still. Please give me your suggestion on lighting. Want to create a dramatic mood. Whatever you feel. ...
Thread by: Dushyant Subscribe
Views: 5,596
Dushyant 01-03-2012|01:39 PM
Replies: 16
Views: 5,596
Hello, I have created this scene in Maya and rendered in mental ray. aside from texturing, it needs work on the lights. I really want to emphasize...
Thread by: eneuman Subscribe
Views: 8,566
eneuman
by eneuman
29-02-2012|10:40 PM
Replies: 16
Views: 8,566
Hi! Is it possible (Maya 2012) to, depending on which camera is rendered, turn certain lights on or off? I.e. I have two cameras, one "front"...
Thread by: Bornhall Subscribe
Views: 6,461
Bornhall 24-02-2012|08:48 AM
Replies: 8
Views: 6,461
Ahoi again! - I would need some help. Either this is bug number x or I missed some additional connections to the shader network. simple scene:...
Thread by: Falott Subscribe
Views: 2,353
Falott
by Falott
22-02-2012|09:58 AM
Replies: 1
Views: 2,353
Hi, I have a curious problem. I have a small scene within Maya 2011. There are two objects with reflectivity turned on and there are two solid...
Thread by: frankespana Subscribe
Views: 4,315
frankespana 18-02-2012|01:55 PM
Replies: 3
Views: 4,315
I don't really know the correct terminology for most of what I'm saying, so please forgive me if I sound slightly retarded. Tried searching the web...
Thread by: Wombat3 Subscribe
Views: 2,758
Wombat3
by Wombat3
11-02-2012|08:05 PM
Replies: 2
Views: 2,758
Some very interesting things in this article; may of which I didn't know about. Thought it might help some people out. ...
Thread by: NextDesign Subscribe
Views: 5,116
NextDesign
by ctbram
09-02-2012|02:25 AM
Replies: 4
Views: 5,116
I have a interior scene with a window sporting a portal light. Which renders out great by itself, yet the interior is dark due to the portal light...
Thread by: Ataraxy Subscribe
Views: 4,606
Ataraxy 05-02-2012|06:23 PM
Replies: 4
Views: 4,606
Hi everyone, .png or .tiff alpha channels are not being recognized by lights, which is resulting in square halos on my renders. Ambiant...
Thread by: gorillamedia Subscribe
Views: 4,577
gorillamedia 03-02-2012|05:40 PM
Replies: 0
Views: 4,577
i rendered this in mental ray today. (model and textures from a cd i found in a drawer) its just a start, but the idea is to do something...
Thread by: honestdom Subscribe
Views: 5,629
honestdom
by mastone
02-02-2012|07:18 PM
Replies: 12
Views: 5,629
Ok, I have looked and followed a couple of tuts off the net...and I cant get it to work. I want to bake an AO to a texture to export to a game...as...
Thread by: bullet1968 Subscribe
Views: 8,264
bullet1968 01-02-2012|10:42 AM
Replies: 8
Views: 8,264
I was at their websitehttp://www.3delight.com/en/index.php?page=3delight_faq#100 but there isn't any image gallery so I was wondering if there are...
Thread by: djwaterman Subscribe
Views: 3,969
djwaterman 01-02-2012|12:13 AM
Replies: 3
Views: 3,969
There are three motion vector passes in mental ray, i would like to know which one i would use to generate motion blur in after effects using...
Thread by: LocSp Subscribe
Views: 4,786
LocSp
by LocSp
28-01-2012|11:38 AM
Replies: 6
Views: 4,786
My goal is to create outdoor scenes with dramatic looking clouds/lighting. I have been doing testing lighting my scene using IBL and high resolution...
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Views: 4,709
timmp
by Jay
22-01-2012|12:36 PM
Replies: 2
Views: 4,709
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